
Forspoken looks best on PC, but it asks for a lot of hardware; on PS5 the sensible pick is quality mode.
Its settings start where PS5 quality mode ends and climb from there: more draw distance and better ray-traced shadows. We measured 29 cards on the Very high preset and an RTX 4090 only reaches 103-113 fps, so nothing here comes cheap.
The analysis was blunt: everything on ultra with an RTX 4080 barely averaged 40fps, and DLSS or FSR were needed to make it playable. At least the choice is wide, with FSR 3.1, DLSS 2.5 and XeSS 1.1 all supported.
Quality mode is the one that raises textures, draw distance and resolution, averaging 1728p. Ray tracing drops to 1512p for shadows that skip vegetation entirely, and performance sits at a dynamic 1440p without holding 60fps.
⚠ The PS5 ray tracing mode does not pay off: it costs resolution and does not even apply traced shadows to the vegetation that fills half the screen.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 |
|---|---|---|
| Graphics modes | Free settings | Three: quality, ray tracing and performance |
| Resolution in quality mode | — | 1728p on average · dynamic between 1920x1080 and 3840x2160, reconstructed to 4K with FSR 2 |
| Resolution in ray tracing mode | — | 1512p on average · dynamic between 1472x828 and 2880x1620, reconstructed to 4K with FSR 2 |
| Resolution in performance mode | — | Dynamic 1440p between 1280x720 and 2560x1440, usually below 1920x1080 |
| Frame rate in performance mode | — | Targets 60fps but does not hold them |
| 40fps modes | — | Quality and ray tracing reach 40fps with 120 Hz display mode on, which caps resolution at 1440p |
| Ray tracing | Yes | Hybrid shadows and improved ambient occlusion; no reflections or global illumination |
| What the PC version adds | Settings close to PS5 quality mode, with more draw distance and better ray-traced shadows | — |
| Upscaling | FSR 3.1, DLSS 2.5, XeSS 1.1 | FSR 2 |
| Frame generation | FSR FG | — |
| HDR | Always on | — |
| 120 FPS | Yes | Yes |
| 4K | Yes | — |
| Ultrawide | Yes | — |
| Adjustable field of view | No | — |
| Cloud saves | Yes | — |
| Loading times | Very fast, slightly ahead of PS5 | Very fast |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Very high quality, across 29 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 103–113 | |
| ASUS GEFORCE RTX 4080 16 GB | 92–105 | |
| AORUS Radeon RX 7900 XTX 24 GB | 91–105 | |
| ASUS Radeon RX 7900 XT 20 GB | 81–93 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 67–79 | |
| Radeon RX 6950 XT 16 GB | 66–73 |
PC. Its settings begin where PS5 quality mode ends, adding draw distance and better ray-traced shadows. The trade-off is optimisation: with everything on ultra you need upscaling to get a decent frame rate.
Quality. It raises textures, draw distance and resolution, averaging 1728p, and it reaches 40fps if you enable 120 Hz display mode. Performance sits at a dynamic 1440p and still cannot hold 60fps.
No. It drops the average resolution to 1512p and cuts textures and draw distance for shadows that do not apply to every element: vegetation, which fills much of the environment, is skipped.
On our Very high preset measurements, an RTX 4090 gives 103-113 fps, an RTX 4080 92-105, an RX 7900 XTX 91-105 and an RTX 4070 Ti 67-79. Those are low numbers for cards of that class, which is exactly why the analysis flags the optimisation.
On PC, FSR 3.1, DLSS 2.5 and XeSS 1.1, plus FSR frame generation. On PS5 the reconstruction is FSR 2, targeting 1440p in performance and 4K in quality and ray tracing.
Very fast on both platforms, with PC slightly ahead. It is one of the few areas where the game gives no trouble.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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