
The best version of Far Cry 6 is the PC one, and on console Xbox Series X edges ahead.
PC is the only version with ray-traced reflections and shadows, and those shadows also improve ambient occlusion. It adds the longest draw distance, it is the only one with CAS adaptive contrast, and it supports HDR, 4K and an adjustable field of view. Of the 27 cards we measured on the Very high preset, the RX 6900 XT LC hits 133-163 FPS and the RTX 3080 lands at 120-144.
PS5 and Series X both run at a dynamic 2160p and 60 FPS averaging close to 1800p, but Series X climbs higher in some areas and peaks at 3840x2160 against 3392x1908 on PS5. In return, PS5 has better reflections and loads half a second sooner. Series S stays at a dynamic 1440p with slightly shorter draw distance.
Xbox One X is the surprise: it holds native 4K at 30 FPS in the areas tested. PS4 Pro sits at 1440p and PS4 at 1080p, both at 30 FPS and with loads over 35 seconds. Xbox One is the weakest, at 900p and with more tearing in cutscenes.
⚠ On every console the cutscenes drop to 30 FPS and stutter on camera cuts; no setting fixes it.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Maximum resolution | Unlocked | Dynamic 2160p | Dynamic 2160p on Series X · dynamic 1440p on Series S | 1440p on PS4 Pro · 1080p on PS4 |
| Average resolution measured | — | Around 1800p | Around 1800p on Series X, higher than PS5 in some areas | — |
| Lowest resolution with dynamic scaling | — | 2944x1656 | 3072x1728 on Series X · 1920x1080 on Series S | 2496x1404 on PS4 Pro · 1792x1008 on PS4 |
| Frame rate | Unlocked | 60 | 60 | 30 |
| Frame rate in cutscenes | — | 30, with stutter on camera cuts | 30, with stutter on camera cuts | — |
| Ray tracing | Yes | — | — | — |
| Ray-traced reflections | si, PC only | — | — | — |
| Ray-traced shadows | si, with better ambient occlusion, though they glitch on some assets | — | — | — |
| HD texture pack | Yes | Yes | si, on Series X and Series S | — |
| Draw distance | The longest | Same as Series X | Same as PS5 on Series X · slightly shorter on Series S | Shorter on PS4 than on PS4 Pro |
| Upscaling | FSR 1.0 | — | — | — |
| Adaptive contrast (CAS) | si, PC only | — | — | — |
| Loading times | — | Under 8 seconds | Much faster on Series than on One | Over 35 seconds on PS4 and PS4 Pro |
| HDR | Yes | — | Yes | — |
| 4K support | Yes | — | Yes | — |
| 60 FPS | Partial | — | — | — |
| 120 FPS | Partial | — | — | — |
| Ultrawide | Partial | — | — | — |
| Adjustable field of view | Yes | — | — | — |
| Anisotropic filtering | Yes | — | Higher on One X and Series X | — |
| Optimised for the current generation | — | — | Yes | — |
| Smart Delivery | — | — | Yes | — |
| Cloud saves | — | — | Yes | — |
| Online co-op | — | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Very high quality, across 27 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| Radeon RX 6900 XT LC 16 GB | 133–163 | |
| Radeon RX 6900 XT 16 GB | 133–158 | |
| Radeon RX 6800 XT 16 GB | 133–152 | |
| GEFORCE RTX 3080 Ti 12 GB | 120–144 | |
| GEFORCE RTX 3080 10 GB | 120–144 | |
| Radeon RX 6800 16 GB | 124–136 |
PC. It is the only version with ray-traced reflections and shadows, it has the longest draw distance and it is the only one with CAS adaptive contrast. On console, the best image is Xbox Series X.
They are very close: both at a dynamic 2160p and 60 FPS, averaging near 1800p. Series X climbs higher in some areas and peaks at 3840x2160 against 3392x1908 on PS5. PS5 keeps better reflections and loads half a second sooner.
Of the 27 cards we measured on the Very high preset, the RX 6900 XT LC hits 133-163 FPS, the RX 6800 XT 133-152 and the RTX 3080 120-144. The PC build in the analysis was captured at 2160p with FSR on an RTX 3080.
Yes, with caveats. It runs at a dynamic 1440p and 60 FPS, it gets the HD texture pack, and it only gives up some draw distance and LOD transition distance against Series X. In demanding moments it can drop to 1080p.
At 30 FPS. Xbox One X is the best of that generation and holds native 4K in the areas tested; PS4 Pro sits at 1440p and PS4 at 1080p, with loads over 35 seconds. Xbox One runs at 900p and tears more.
Yes, an extra 26 GB pack. It is on PC, PS5, Xbox Series X and Xbox Series S, and it improves part of the texturing over every other version.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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