
Exoprimal: which platform plays it best?
What changes between PC, PS5, Xbox, PS4: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
Exoprimal runs best on PC, and among consoles Xbox Series X is the one that holds 60 FPS most reliably.
Why PC wins
PC is the only version with free settings, 4K, up to 120 FPS and FSR 2.1 upscaling. In a co-op action game built around 60 FPS, being able to push past that ceiling is the real difference.
On console
Series X and PS5 share the same target, a dynamic 2160p at 60 FPS, but the average resolution is higher on Series X and its frame rate holds better under stress. PS5 answers with better shadows, reflections and draw distance on some assets, and only dips when certain special abilities fire.
Last generation
PS4 stops at a dynamic 1080p and 30 FPS, PS4 Pro at 1260p and around 40, and neither keeps them steady. Dinosaur animations lose frames once the screen fills with enemies, so last gen is a last resort.
⚠ Series S cannot hold 60 FPS during combat, which is exactly where the game needs them.
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Exoprimal on PS5 and Xbox Series: graphics comparison
- Series S runs at a dynamic 1440p and 60 FPS; Series X and PS5 at a dynamic 2160p and 60 FPS.
- Resolution is dynamic on all three: Series S ranges between 1260p and 1440p, while Series X and PS5 sit between 1800p and 2160p.
- Average resolution is higher on Series X than on PS5.
- PS5 has better shadows, reflections and draw distance on some assets than Series X and Series S.
- Series S cuts textures, shadows, reflections and draw distance.
- Loading times are slightly faster on Series S.
- Series S cannot hold a stable 60 FPS during combat.
- Series X keeps a steadier frame rate than PS5 in the most demanding moments.
Exoprimal on PS4, PS4 Pro and PS5: graphics comparison
- PS4 runs at a dynamic 1080p and 30 FPS, PS4 Pro at a dynamic 1260p and around 40 FPS, and PS5 at a dynamic 2160p and 60 FPS.
- The common resolution is 900p to 1080p on PS4, 1080p to 1260p on PS4 Pro and 1800p to 2160p on PS5.
- PS4 cuts texturing, lighting, shadows and reflections next to PS4 Pro.
- PS5 improves reflections, shadows and lighting, and adds more geometry, more on-screen assets (terrain especially) and better post-processing.
- On PS4 and PS4 Pro, dinosaur animations lose frames when the screen fills with enemies.
- PS5 holds 60 FPS except with some special abilities, which cause drops of up to 10 FPS.
- PS4 and PS4 Pro never settle into a stable frame rate; on Pro, keeping the PS4 settings and resolution would have got it closer to 60 FPS.
- Loading times on PS5 are three times faster on average.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | None: dynamic resolution at 60 FPS | None: dynamic resolution at 60 FPS | None |
| Maximum resolution | 4K | Dynamic 2160p | Dynamic 2160p on Series X · dynamic 1440p on Series S | Dynamic 1080p on PS4 · dynamic 1260p on PS4 Pro |
| Common resolution | — | Between 1800p and 2160p | Between 1800p and 2160p on Series X · between 1260p and 1440p on Series S | Between 900p and 1080p on PS4 · between 1080p and 1260p on PS4 Pro |
| Average resolution | — | Below Series X | The highest of the current consoles | — |
| FPS | Unlocked | 60, with drops of up to 10 when using certain special abilities | 60 on Series X, steadier than PS5 under stress · Series S cannot hold them in combat | 30 on PS4 · around 40 on PS4 Pro, and it struggles to keep them |
| Shadows, reflections and draw distance | — | Above Series X and Series S on some assets | Series S cuts textures, shadows, reflections and draw distance | PS4 cuts texturing, lighting, shadows and reflections next to PS4 Pro |
| Geometry and post-processing | — | More geometry, more on-screen assets and better post-processing than PS4 and PS4 Pro | — | — |
| Loading times | — | Three times faster on average than PS4 and PS4 Pro | Series S loads slightly faster than Series X and PS5 | — |
| Ray tracing | No | — | Listed in the Xbox catalogue | — |
| Upscaling | FSR 1.0 and FSR 2.1 | — | — | — |
| HDR | Yes | — | Yes | — |
| VRR | — | — | Yes | — |
| 120 FPS | Yes | — | — | — |
| Ultrawide | Limited | — | — | — |
| Adjustable field of view | No | — | — | — |
| Spatial audio | — | — | Dolby Atmos and DTS:X | — |
| Cloud saves | Yes | — | Yes | — |
| Optimised for the current generation | — | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Frequently asked questions about Exoprimal
Which platform does Exoprimal look best on?
PC, the only one with free settings, 4K, up to 120 FPS and FSR 2.1 upscaling. Among consoles, Series X and PS5 both reach a dynamic 2160p, with a slightly higher average resolution on Series X.
Does it run at 60 FPS on console?
It does on PS5, Series X and Series S, but not equally well. Series X is the steadiest, PS5 loses up to 10 FPS with some special abilities, and Series S cannot hold them in combat.
Is it worth playing on PS4 or PS4 Pro?
Only if there is no alternative. PS4 runs at a dynamic 1080p and 30 FPS, PS4 Pro at 1260p and around 40, and neither holds the frame rate once the screen fills with enemies.
What is the difference between PS5 and Xbox Series X?
Series X has a higher average resolution and a steadier frame rate under stress. PS5 answers with better shadows, reflections and draw distance on some assets.
Does it support ray tracing?
On PC, PCGamingWiki lists it as unsupported. The Xbox catalogue does declare it on the game's listing, so the two sources disagree here.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.