
Evil Dead: The Game looks best on PC, and only PS5 and Xbox Series X hold 60 FPS on console.
The PC build is the only one with DLSS, and it was tested at 2160p on an RTX 3080. Since every other platform leans on temporal upsampling to hit its target resolution, this is where the image stays cleanest.
PS5 and Xbox Series X are the only two versions with a locked 60 FPS, and both render at 2160p. They run so closely that the analysis finds nothing to separate them.
Series S keeps settings very close to the rest of the current-gen builds and still reaches 2160p, but it sits at around 35 FPS. It gets the most out of the least hardware here.
⚠ Outside PS5 and Xbox Series X the frame rate runs unlocked and uneven, with no option to cap it.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Maximum resolution | 2160p on an RTX 3080 in the test | 2160p | 2160p on Series X and Series S · 1620p on Xbox One X · 1080p on Xbox One | 1080p on PS4 · 1296p on PS4 Pro |
| Frame rate | — | 60 | 60 on Series X · around 35 on Series S · around 45 on One X · around 35 on Xbox One | Around 35 on PS4 · around 45 on PS4 Pro |
| Locked frame rate | — | Yes | Series X only | No |
| Upscaling | DLSS | TAAU | TAAU | TAAU |
| Geometry | — | Current-gen level | Current-gen level on Series S and Series X | Below PS5 |
| Install size | 10.28 GB | 8.76 GB | 10.50 GB on Series S and Series X · 4.90 GB on Xbox One and One X | 8.28 GB |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, the only version with DLSS and the one tested at 2160p on an RTX 3080. On console, PS5 and Xbox Series X share the best image, both at 2160p.
Only PS5 and Xbox Series X, and they lock it. Series S sits around 35 FPS, Xbox One X and PS4 Pro around 45, and PS4 and Xbox One around 35.
On image, yes: it reaches 2160p and keeps settings very close to PS5 and Series X, with current-gen geometry. What it lacks is the 60 FPS lock, so its frame rate is uneven.
PS4 runs at 1080p with around 35 FPS and PS4 Pro at 1296p with around 45. Xbox One also sits at 1080p and around 35 FPS, while One X climbs to 1620p and around 45. Xbox One has worse vegetation and shadows, though some of its textures beat PS4's.
Every version applies temporal upsampling (TAAU) to reach its output resolution. Only the PC build adds DLSS.
10.28 GB on PC, 8.76 GB on PS5, 10.50 GB on Xbox Series S and X, 8.28 GB on PS4 and PS4 Pro, and 4.90 GB on Xbox One and One X.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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