
On the numbers we have, the best version of Elden Ring Nightreign is PS5 Pro.
It is the only console that runs quality mode at around 55 FPS with a common 2160p, and the only one whose performance mode also stays at a common 2160p. Everything else drops to dynamic 1080p to get near 60. The analysis itself notes the gap between its two modes is almost negligible, a sign the port was not fully tuned for the machine yet.
PS5 and Series X are nearly identical: a common 2160p in quality at around 40 and 37 FPS, and the same dynamic 1080p with a common 1800p in performance. The real gap is in the finish: PlayStation shows texturing and draw distance problems that Xbox does not.
Series S sits at a common 1440p and around 35 FPS in quality, and drops to a common 920p to approach 60 in performance, on top of cutting vegetation and ambient occlusion. And note that no version holds those 60 FPS in a stable way.
⚠ The figures come from the pre-release network test, so the final version may have changed. There is no published analysis with numbers for the PC version.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PS5 | Xbox |
|---|---|---|
| Graphics modes | Two: quality and performance | Two: quality and performance |
| Resolution in quality mode | Commonly 2160p on both PS5 and PS5 Pro | Commonly 2160p on Series X · commonly 1440p on Series S |
| FPS in quality mode | Around 40 on PS5 · around 55 on PS5 Pro | Around 37 on Series X · around 35 on Series S |
| Resolution in performance mode | Dynamic 1080p, commonly 1800p on PS5 · dynamic 2160p, commonly 2160p on PS5 Pro | Dynamic 1080p, commonly 1800p on Series X · commonly around 920p on Series S |
| FPS in performance mode | Around 60, not stable | Around 60, not stable |
| Texturing and draw distance | Problems on both PS5 and PS5 Pro | Ahead of PlayStation |
| Vegetation and ambient occlusion | — | Cut back on Series S |
| Gap between modes on PS5 Pro | Almost negligible | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PS5 Pro. It is the only one that keeps a common 2160p even in performance mode, while the rest fall back to dynamic 1080p, and it posts the highest quality-mode frame rate at around 55 FPS.
Performance mode targets around 60 FPS on all four consoles tested, but none of them holds it steadily. If drops bother you, factor that in before buying.
Resolution and frame rate are very close, but PS5 and PS5 Pro show texturing and draw distance problems that Xbox does not have. On finish, Xbox is ahead.
It is the most cut-back version: a common 1440p at around 35 FPS in quality mode, and around 920p to get close to 60 in performance. It also lowers vegetation density and ambient occlusion on some elements.
For image quality, yes: it holds a common 2160p in both modes. The odd part is that the gap between quality and performance is almost negligible, which suggests the game was not fully adapted to the machine.
There is no published analysis with numbers for PC, so that column stays empty. We do not have per-GPU measured frame rates for this game either.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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