
The best version of Dying Light: The Beast is the PC one, and on console the gap between PS5 and Series X is tiny.
PC is the only version with ray tracing. It arrived with update 1.04 and covers shadows, global illumination and reflections. Global illumination is what shows: it changes whole scenes and even fixes flaws in the traditional lighting. Reflections stop at glass and puddles and skip water entirely.
On console the field is flat. PS5 and Series X both have quality and performance modes with very similar settings, and both can drop below 540p in performance. PS5 Pro bottoms out near 576p and that is its whole advantage. Series S is the outlier: a single mode at 30 FPS, with cuts to shadows, reflections, global illumination and level of detail.
On price, the PC key is 30.12 € and the Xbox key 32.86 €. On PS5 the only key we track is the official store at 69.99 €. Account offers drop well below that — 11.74 € on Xbox and 16.19 € on PC — but they are not a purchase in your name.
⚠ The ray tracing toll is heavy: around 50 FPS against max settings without it.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Two: quality and performance | Two on Series X · only one on Series S |
| FPS on Xbox Series S | — | — | 30, in its single mode |
| What performance mode cuts | — | Resolution, shadows, lighting and level of detail | Resolution, shadows, lighting and level of detail |
| Lowest resolution in performance mode | — | Can drop below 540p · PS5 Pro bottoms out near 576p | Series X can drop below 540p |
| PS5 Pro | — | Its edge is resolution, slightly higher than on PS5 | — |
| Series S cuts | — | — | Shadows, reflections, global illumination and level of detail, but nothing drastic |
| Ray tracing | Yes, since version 1.04: shadows, global illumination and reflections | — | — |
| Cost of full ray tracing | Around 50 FPS against max settings without it | — | — |
| Ray Reconstruction | No | — | — |
| Ray-traced reflections | Glass and puddles only, and not on water | — | — |
| HDR | Yes | — | — |
| Upscaling | DLSS 4, FSR 4, FSR 3.1, FSR 2.2, XeSS 2 and TAAU | — | — |
| Frame generation | DLSS MFG, DLSS FG, FSR FG and XeSS FG | — | — |
| 4K | Yes | — | — |
| 120 FPS | Yes | — | — |
| Ultrawide | Yes | — | — |
| Adjustable field of view | Yes | — | — |
| Optimised for the current generation | — | — | Yes |
| Online co-op | — | — | Yes |
| Cloud saves | Yes | — | Yes |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, and especially since update 1.04, which added ray tracing to shadows, global illumination and reflections. On console the gap between PS5 and Xbox Series X is minimal.
Two on PS5, PS5 Pro and Xbox Series X: quality and performance. Xbox Series S is the exception, with a single mode at 30 FPS.
The analysis publishes lows rather than a fixed figure: PS5 and Series X can drop below 540p in performance mode, and PS5 Pro bottoms out around 576p. This is a game that protects its settings at the cost of internal resolution.
Only for resolution. That is its one clear gain over PS5: a slightly higher internal resolution that lifts the performance mode lows to around 576p.
A single mode at 30 FPS, with shadows, reflections, global illumination and level of detail cut against the other versions. Even so, the analysis does not call the change drastic.
It depends on how much headroom your card has: turning it fully on costs around 50 FPS. Global illumination gives the most back, changing whole scenes and fixing flaws in the traditional lighting. Shadows gain precision but lose render distance, and reflections are limited to glass and puddles.
No. The analysis misses it precisely for the reflections, the weakest part of the implementation.
DLSS 4, FSR 4, FSR 3.1, FSR 2.2, XeSS 2 and TAAU, with frame generation through DLSS MFG, DLSS FG, FSR FG and XeSS FG.
Yes. The official Xbox catalogue declares online co-op and cloud saves for this version.
The cheapest key is on PC at 30.12 €, followed by Xbox at 32.86 €. On PS5 the only key we track is the official store one at 69.99 €. Watch out for account offers — 11.74 € on Xbox and 16.19 € on PC — because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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