Platform comparison

Dying Light The Beast: which platform plays it best?

What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 30,12 €cheapest key, on PC
  • 2video comparisons

Quick verdict

The best version of Dying Light: The Beast is the PC one, and on console the gap between PS5 and Series X is tiny.

Best graphics experience PC the only one with ray tracing on shadows, lighting and reflections
Best console experience PS5 PS5 Pro lifts the floor from 540p to around 576p
Best performance for the money PC cheapest key at 30.12 €, and the only one with free settings
Weakest version, still playable Xbox Series S a single 30 fps mode, but the cuts are not drastic

Ray tracing, PC only

PC is the only version with ray tracing. It arrived with update 1.04 and covers shadows, global illumination and reflections. Global illumination is what shows: it changes whole scenes and even fixes flaws in the traditional lighting. Reflections stop at glass and puddles and skip water entirely.

On console, near parity

On console the field is flat. PS5 and Series X both have quality and performance modes with very similar settings, and both can drop below 540p in performance. PS5 Pro bottoms out near 576p and that is its whole advantage. Series S is the outlier: a single mode at 30 FPS, with cuts to shadows, reflections, global illumination and level of detail.

What each version costs

On price, the PC key is 30.12 € and the Xbox key 32.86 €. On PS5 the only key we track is the official store at 69.99 €. Account offers drop well below that — 11.74 € on Xbox and 16.19 € on PC — but they are not a purchase in your name.

The ray tracing toll is heavy: around 50 FPS against max settings without it.

Updated 28 Nov 2025

Price on each platform

The best live offer for each version, every price with its format.

Dying Light: The Beast on PS5, PS5 Pro and Xbox Series: graphics comparison

  • Every platform gets two display modes except Xbox Series S, which has a single one at 30 FPS.
  • Performance mode gives up resolution and slightly lowers shadows, lighting and level of detail.
  • Series S cuts shadows, reflections, global illumination and level of detail against the rest, though the change is not drastic.
  • The game holds up on every platform and settings differ little between them, at the cost of a low internal resolution.
  • PS5 and Xbox Series X can drop below 540p in performance mode.
  • PS5 Pro bottoms out around 576p, and that slightly higher resolution is its only real gain over PS5.

Dying Light: The Beast with ray tracing on PC: what the update changes

  • Version 1.04 added ray tracing support on PC.
  • It can be applied to shadows, global illumination and reflections.
  • Shadows come out considerably sharper and softer, but render distance takes a visible hit.
  • Reflections are limited to surfaces like glass and puddles, at questionable resolution. Water gets no ray tracing at all.
  • NVIDIA Ray Reconstruction is not available, and it is exactly what those reflections needed.
  • Global illumination is the standout: it changes whole scenes and even fixes flaws in the traditional lighting.
  • Turning full ray tracing on costs around 50 FPS against max settings without it.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox
Graphics modes Free settingsTwo: quality and performanceTwo on Series X · only one on Series S
FPS on Xbox Series S 30, in its single mode
What performance mode cuts Resolution, shadows, lighting and level of detailResolution, shadows, lighting and level of detail
Lowest resolution in performance mode Can drop below 540p · PS5 Pro bottoms out near 576pSeries X can drop below 540p
PS5 Pro Its edge is resolution, slightly higher than on PS5
Series S cuts Shadows, reflections, global illumination and level of detail, but nothing drastic
Ray tracing Yes, since version 1.04: shadows, global illumination and reflections
Cost of full ray tracing Around 50 FPS against max settings without it
Ray Reconstruction No
Ray-traced reflections Glass and puddles only, and not on water
HDR Yes
Upscaling DLSS 4, FSR 4, FSR 3.1, FSR 2.2, XeSS 2 and TAAU
Frame generation DLSS MFG, DLSS FG, FSR FG and XeSS FG
4K Yes
120 FPS Yes
Ultrawide Yes
Adjustable field of view Yes
Optimised for the current generation Yes
Online co-op Yes
Cloud saves YesYes

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Dying Light The Beast

Which platform does Dying Light: The Beast look best on?

PC, and especially since update 1.04, which added ray tracing to shadows, global illumination and reflections. On console the gap between PS5 and Xbox Series X is minimal.

How many graphics modes does it have on console?

Two on PS5, PS5 Pro and Xbox Series X: quality and performance. Xbox Series S is the exception, with a single mode at 30 FPS.

What resolution does it run at on console?

The analysis publishes lows rather than a fixed figure: PS5 and Series X can drop below 540p in performance mode, and PS5 Pro bottoms out around 576p. This is a game that protects its settings at the cost of internal resolution.

Is PS5 Pro worth it here?

Only for resolution. That is its one clear gain over PS5: a slightly higher internal resolution that lifts the performance mode lows to around 576p.

How does it run on Xbox Series S?

A single mode at 30 FPS, with shadows, reflections, global illumination and level of detail cut against the other versions. Even so, the analysis does not call the change drastic.

Is ray tracing worth it on PC?

It depends on how much headroom your card has: turning it fully on costs around 50 FPS. Global illumination gives the most back, changing whole scenes and fixing flaws in the traditional lighting. Shadows gain precision but lose render distance, and reflections are limited to glass and puddles.

Does it support Ray Reconstruction?

No. The analysis misses it precisely for the reflections, the weakest part of the implementation.

Which upscalers does the PC version support?

DLSS 4, FSR 4, FSR 3.1, FSR 2.2, XeSS 2 and TAAU, with frame generation through DLSS MFG, DLSS FG, FSR FG and XeSS FG.

Is there co-op?

Yes. The official Xbox catalogue declares online co-op and cloud saves for this version.

Which one is cheapest?

The cheapest key is on PC at 30.12 €, followed by Xbox at 32.86 €. On PS5 the only key we track is the official store one at 69.99 €. Watch out for account offers — 11.74 € on Xbox and 16.19 € on PC — because they are not a purchase in your name.