Platform comparison

Destroy All Humans: which platform plays it best?

What changes between PC, Xbox, PS4: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 3,41 €cheapest key, on PC
  • 3video comparisons

Quick verdict

On console the best version of Destroy All Humans! is Xbox Series X, and on PC the settings are yours.

Best graphics experience Xbox Series X dynamic resolution up to 2160p and better texture filtering than PlayStation
Best console experience Xbox Series X the only one that climbs above 1080p in gameplay
Best for the money PC the cheapest keys in the comparison

Xbox pulls ahead

Series X scales dynamically between 2160p and 1080p and in gameplay usually stays above 1500p, while PS5 is stuck at a native 1080p under backwards compatibility. On top of that, both Xbox consoles reconstruct the image temporally and have better texture filtering than PlayStation.

On PlayStation

PS4, PS4 Pro and PS5 all share the same native 1080p: backwards compatibility does not raise the resolution here. What does change things is patch 1.08, which adds the option to cap the frame rate at 60. On PS4 and PS4 Pro you can hit stutter unrelated to the frame rate.

PC goes unmeasured

There is no published technical analysis of the PC version we can quote, so the table only records the obvious: you pick the resolution and the settings. The Switch column is empty for the same reason.

No console has a native current-gen build: PS5 and Series X|S both run it under backwards compatibility.

Updated 7 Mar 2021

Price on each platform

The best live offer for each version, every price with its format.

Destroy All Humans! on PS5 versus Xbox Series X|S under backwards compatibility

  • He tested 1.08 on PS5 and 1.0.0.9 on Xbox Series X|S; all three consoles run it under backwards compatibility.
  • Patch 1.08 adds an FPS limit option that lets the cap be set to 60.
  • PS5 renders at a native 1920x1080.
  • Series X uses a dynamic resolution between 3840x2160 and 1920x1080, and in gameplay it often sits at 2688x1512 and around 2240x1260.
  • Series S runs from 1920x1080 down to 1344x756, commonly 1920x1080 and around 1472x828 in gameplay.
  • Both Xbox consoles use a form of temporal reconstruction to reach 2160p and 1080p respectively.
  • Resolution drops lower in cutscenes than in gameplay on Series X and Series S.
  • Series X and Series S have improved texture filtering compared to PS5.

Destroy All Humans! on PS5 versus PS4 Pro

  • The version tested was 1.08, and both consoles run it under backwards compatibility.
  • Patch 1.08 adds an FPS limit option to the PS4 Pro version that caps the frame rate at 60.
  • PS4 Pro and PS5 both render at a native 1920x1080.

Destroy All Humans! on PS4 versus PS4 Pro

  • The version tested was 1.04.
  • The only resolution found on both PS4 and PS4 Pro was 1920x1080.
  • Both consoles can stutter in ways unrelated to the game's frame rate.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC Xbox PS4
Graphics modes Free settings
Resolution on PlayStation Native 1080p on PS4, PS4 Pro and PS5 under backwards compatibility
Resolution on Xbox Dynamic 2160p to 1080p on Series X · 1080p to 756p on Series S
Common in-game resolution 2688x1512 and 2240x1260 on Series X · 1920x1080 and 1472x828 on Series S
Temporal reconstruction si, up to 2160p on Series X and 1080p on Series S
Texture filtering Better than on PlayStation
60 FPS cap option si, added in patch 1.08
Resolution in cutscenes Lower than in gameplay
Playable on the current generation si, through backwards compatibility on Series X|Ssi, through backwards compatibility on PS5
Stutter when moving between areas On PS4 and PS4 Pro, unrelated to the frame rate
Multiplayer Single player only

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Destroy All Humans

Which console does Destroy All Humans! look best on?

Xbox Series X. It scales dynamically between 2160p and 1080p and in gameplay usually sits between 2688x1512 and 2240x1260, while PS5 stays at a native 1080p. Both Xbox consoles also have better texture filtering.

Does PS5 improve on the PS4 version?

Not in resolution: PS4, PS4 Pro and PS5 all render at a native 1920x1080, because PS5 runs it under backwards compatibility. What patch 1.08 does add is the option to cap the frame rate at 60.

Can I play it at 60 FPS?

Yes. Patch 1.08 added an FPS limit option that lets you set the cap to 60, and it also reached the PS4 Pro version.

What about Xbox Series S?

It uses a dynamic resolution between 1920x1080 and 1344x756, commonly 1080p and around 1472x828 in gameplay, and reconstructs the image temporally up to 1080p. Resolution drops further in cutscenes.

And the PC and Switch versions?

There is no published technical analysis of either, so those columns are blank. On PC you choose the resolution and settings, but we have no measurements to quote.