
Deathloop looks best on PC, and among consoles Xbox Series X is the steadiest.
The PC version pulls slightly ahead on draw distance and gives reflections more resolution, and its anisotropic filtering sets a level only PS5039;s quality mode approaches. Textures are identical to console, so the gap lives in the fine detail and in choosing your own settings. On Ultra with an RTX 3080, FSR can drop the resolution by 20%.
PS5 has all four modes, but ray tracing brings stuttering and noisy shadows in tight interiors, and quality mode dips to 40 FPS. The analysis is blunt about it: on this console, play in performance mode.
Series X matches PS5 on modes and typical resolution, and holds its frame rate better in quality and ultra performance. Series S settles for two 1080p modes with no ray tracing and no 120 FPS, and there quality mode is the pick, since it raises draw distance and ambient occlusion.
⚠ On PS5, ultra performance mode tears badly without VRR, and the analysis advises against using it there.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Four: performance, quality, ray tracing and ultra performance | Four on Series X · two on Series S |
| Resolution in performance mode | — | Dynamic 4K, commonly 1620p | Dynamic 4K, commonly 1836p on Series X · dynamic 1080p on Series S |
| Resolution in quality mode | — | Dynamic 4K, commonly 1836p | Dynamic 4K, commonly 1836p on Series X · dynamic 1080p on Series S |
| Resolution in ray tracing mode | — | Dynamic 4K at 30 FPS, commonly 1836p | Same on Series X · Series S has no such mode |
| Ultra performance mode | — | 1080p at 120 FPS | 1080p at 120 FPS on Series X · not available on Series S |
| Frame rate stability | — | Choppier in quality and ultra performance | Steadier than PS5 in those two modes |
| Ray tracing | — | Yes: shadows and part of ambient occlusion | Yes on Series X · no on Series S |
| Upscaling | AMD FSR: drops resolution by up to 20% with everything on Ultra | AMD FSR in all three modes, according to VG Tech | — |
| Anisotropic filtering | PS5 quality mode gets close to the PC level | Better in quality mode than in performance or ray tracing | — |
| Draw distance | Slightly higher | Below the PC version | — |
| Reflections | Higher resolution than on PS5 | Lower resolution than on PC | — |
| Textures | Same quality on both versions | Same quality on both versions | — |
| 120 FPS | — | Yes, in ultra performance mode | Yes on Series X · no on Series S |
| HDR | — | — | Yes |
| VRR | — | — | Yes |
| Spatial audio | — | — | Yes |
| Cloud saves | — | — | Yes |
| Optimised for the current generation | — | — | Yes |
| Install size | 32.08 GB | 27.99 GB | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC. It gains some draw distance, its reflections carry more resolution and its anisotropic filtering is the best of the lot. Textures, however, are the same as on console.
Performance: dynamic 4K at 60 FPS averaging 1440p. Quality lifts the average to 1800p but swings between 40 and 60 FPS, and ray tracing runs at 30 FPS with stuttering and noisy shadows in tight interiors.
Both have the same four modes and a very similar typical resolution. Stability is the tiebreaker: Series X holds the frame rate better in quality and ultra performance, and on PS5 ultra performance tears badly without VRR.
Two modes, both dynamic 1080p at 60 FPS, with no ray tracing and no 120 FPS. Quality mode raises draw distance and ambient occlusion, and it is the one the analysis recommends.
Only if you value the image over the motion. It covers shadows from natural lighting and part of the ambient occlusion, but on PS5 it drops to 30 FPS, stutters and leaves noisy shadows in small rooms. Series S does not have it.
27.99 GB on PS5 and 32.08 GB on PC, according to the launch comparison.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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