
Deathloop: which platform plays it best?
What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
Deathloop looks best on PC, and among consoles Xbox Series X is the steadiest.
Why PC wins
The PC version pulls slightly ahead on draw distance and gives reflections more resolution, and its anisotropic filtering sets a level only PS5039;s quality mode approaches. Textures are identical to console, so the gap lives in the fine detail and in choosing your own settings. On Ultra with an RTX 3080, FSR can drop the resolution by 20%.
PS5 and its four modes
PS5 has all four modes, but ray tracing brings stuttering and noisy shadows in tight interiors, and quality mode dips to 40 FPS. The analysis is blunt about it: on this console, play in performance mode.
Xbox Series
Series X matches PS5 on modes and typical resolution, and holds its frame rate better in quality and ultra performance. Series S settles for two 1080p modes with no ray tracing and no 120 FPS, and there quality mode is the pick, since it raises draw distance and ambient occlusion.
⚠ On PS5, ultra performance mode tears badly without VRR, and the analysis advises against using it there.
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Deathloop on PS5 versus Xbox Series S and X
- PS5 and Series X get four modes: performance (dynamic 4K at 60 FPS), quality, ray tracing (dynamic 4K at 30 FPS) and ultra performance (1080p at 120 FPS).
- Series S only gets two modes, both dynamic 1080p at 60 FPS, with no ray tracing and no 120 FPS.
- Ray tracing is applied to shadows and ambient occlusion on PS5 and Series X.
- Quality mode raises the average resolution at the cost of a choppier frame rate.
- Xbox Series holds the frame rate better than PS5 in quality and ultra performance modes.
- Series S quality mode raises draw distance and ambient occlusion quality, though the console still cuts resolution on some textures and shadows and lowers post-processing.
- On PS5, tearing in ultra performance mode is genuinely annoying: he does not recommend that mode without VRR.
- His pick is performance mode on PS5 and Series X, and quality mode on Series S.
Deathloop on PS5 versus PC
- On PS5, ray tracing mode runs at dynamic 2160p and 30 FPS averaging 1800p; performance runs at 60 FPS averaging 1440p; quality runs at a variable 60 FPS averaging 1800p.
- The PC version drops its resolution by up to 20% with AMD FSR on Ultra settings with an RTX 3080.
- Ray tracing covers shadows cast by natural lighting plus part of the ambient occlusion, and the main character casts no shadow at all.
- On PS5, ray tracing mode leaves noisy shadows in small enclosed spaces and adds stuttering.
- Reflections have more resolution on PC, though their overall quality falls short on both platforms.
- Textures match on both versions; PC pulls slightly ahead on draw distance.
- PS5 quality mode improves anisotropic filtering to something close to PC, but swings between 40 and 60 FPS.
- His pick on PS5 is performance mode: 60 FPS are non-negotiable in this game.
Deathloop frame rate test on PS5
- Performance mode uses a dynamic resolution between 3840x2160 and roughly 2133x1152, and it changes often; native 4K is rare.
- Quality mode sits between 3840x2160 and 3264x1836, and usually stays at 3264x1836.
- Ray tracing mode runs between 3840x2160 and around 2970x1800.
- All three modes appear to use AMD FSR to upscale to 3840x2160.
- The version tested was 1.003.000.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Four: performance, quality, ray tracing and ultra performance | Four on Series X · two on Series S |
| Resolution in performance mode | — | Dynamic 4K, commonly 1620p | Dynamic 4K, commonly 1836p on Series X · dynamic 1080p on Series S |
| Resolution in quality mode | — | Dynamic 4K, commonly 1836p | Dynamic 4K, commonly 1836p on Series X · dynamic 1080p on Series S |
| Resolution in ray tracing mode | — | Dynamic 4K at 30 FPS, commonly 1836p | Same on Series X · Series S has no such mode |
| Ultra performance mode | — | 1080p at 120 FPS | 1080p at 120 FPS on Series X · not available on Series S |
| Frame rate stability | — | Choppier in quality and ultra performance | Steadier than PS5 in those two modes |
| Ray tracing | — | Yes: shadows and part of ambient occlusion | Yes on Series X · no on Series S |
| Upscaling | AMD FSR: drops resolution by up to 20% with everything on Ultra | AMD FSR in all three modes, according to VG Tech | — |
| Anisotropic filtering | PS5 quality mode gets close to the PC level | Better in quality mode than in performance or ray tracing | — |
| Draw distance | Slightly higher | Below the PC version | — |
| Reflections | Higher resolution than on PS5 | Lower resolution than on PC | — |
| Textures | Same quality on both versions | Same quality on both versions | — |
| 120 FPS | — | Yes, in ultra performance mode | Yes on Series X · no on Series S |
| HDR | — | — | Yes |
| VRR | — | — | Yes |
| Spatial audio | — | — | Yes |
| Cloud saves | — | — | Yes |
| Optimised for the current generation | — | — | Yes |
| Install size | 32.08 GB | 27.99 GB | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Frequently asked questions about Deathloop
Which platform does Deathloop look best on?
PC. It gains some draw distance, its reflections carry more resolution and its anisotropic filtering is the best of the lot. Textures, however, are the same as on console.
Which mode should I use on PS5?
Performance: dynamic 4K at 60 FPS averaging 1440p. Quality lifts the average to 1800p but swings between 40 and 60 FPS, and ray tracing runs at 30 FPS with stuttering and noisy shadows in tight interiors.
PS5 or Xbox Series X?
Both have the same four modes and a very similar typical resolution. Stability is the tiebreaker: Series X holds the frame rate better in quality and ultra performance, and on PS5 ultra performance tears badly without VRR.
How does it run on Xbox Series S?
Two modes, both dynamic 1080p at 60 FPS, with no ray tracing and no 120 FPS. Quality mode raises draw distance and ambient occlusion, and it is the one the analysis recommends.
Is ray tracing mode worth it?
Only if you value the image over the motion. It covers shadows from natural lighting and part of the ambient occlusion, but on PS5 it drops to 30 FPS, stutters and leaves noisy shadows in small rooms. Series S does not have it.
How much space does it take?
27.99 GB on PS5 and 32.08 GB on PC, according to the launch comparison.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.