Platform comparison

Deathloop: which platform plays it best?

What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 1,75 €cheapest key, on PC
  • 3video comparisons

Quick verdict

Deathloop looks best on PC, and among consoles Xbox Series X is the steadiest.

Best graphics experience PC more draw distance and higher-resolution reflections
Best console experience Xbox Series X steadiest frame rate in quality and ultra performance
Best for the money Xbox Series S 1080p and 60 FPS in both of its modes

Why PC wins

The PC version pulls slightly ahead on draw distance and gives reflections more resolution, and its anisotropic filtering sets a level only PS5's quality mode approaches. Textures are identical to console, so the gap lives in the fine detail and in choosing your own settings. On Ultra with an RTX 3080, FSR can drop the resolution by 20%.

PS5 and its four modes

PS5 has all four modes, but ray tracing brings stuttering and noisy shadows in tight interiors, and quality mode dips to 40 FPS. The analysis is blunt about it: on this console, play in performance mode.

Xbox Series

Series X matches PS5 on modes and typical resolution, and holds its frame rate better in quality and ultra performance. Series S settles for two 1080p modes with no ray tracing and no 120 FPS, and there quality mode is the pick, since it raises draw distance and ambient occlusion.

On PS5, ultra performance mode tears badly without VRR, and the analysis advises against using it there.

Updated 23 Sep 2022

Price on each platform

The best live offer for each version, every price with its format.

Deathloop on PS5 versus Xbox Series S and X

  • PS5 and Series X get four modes: performance (dynamic 4K at 60 FPS), quality, ray tracing (dynamic 4K at 30 FPS) and ultra performance (1080p at 120 FPS).
  • Series S only gets two modes, both dynamic 1080p at 60 FPS, with no ray tracing and no 120 FPS.
  • Ray tracing is applied to shadows and ambient occlusion on PS5 and Series X.
  • Quality mode raises the average resolution at the cost of a choppier frame rate.
  • Xbox Series holds the frame rate better than PS5 in quality and ultra performance modes.
  • Series S quality mode raises draw distance and ambient occlusion quality, though the console still cuts resolution on some textures and shadows and lowers post-processing.
  • On PS5, tearing in ultra performance mode is genuinely annoying: he does not recommend that mode without VRR.
  • His pick is performance mode on PS5 and Series X, and quality mode on Series S.

Deathloop on PS5 versus PC

  • On PS5, ray tracing mode runs at dynamic 2160p and 30 FPS averaging 1800p; performance runs at 60 FPS averaging 1440p; quality runs at a variable 60 FPS averaging 1800p.
  • The PC version drops its resolution by up to 20% with AMD FSR on Ultra settings with an RTX 3080.
  • Ray tracing covers shadows cast by natural lighting plus part of the ambient occlusion, and the main character casts no shadow at all.
  • On PS5, ray tracing mode leaves noisy shadows in small enclosed spaces and adds stuttering.
  • Reflections have more resolution on PC, though their overall quality falls short on both platforms.
  • Textures match on both versions; PC pulls slightly ahead on draw distance.
  • PS5 quality mode improves anisotropic filtering to something close to PC, but swings between 40 and 60 FPS.
  • His pick on PS5 is performance mode: 60 FPS are non-negotiable in this game.

Deathloop frame rate test on PS5

  • Performance mode uses a dynamic resolution between 3840x2160 and roughly 2133x1152, and it changes often; native 4K is rare.
  • Quality mode sits between 3840x2160 and 3264x1836, and usually stays at 3264x1836.
  • Ray tracing mode runs between 3840x2160 and around 2970x1800.
  • All three modes appear to use AMD FSR to upscale to 3840x2160.
  • The version tested was 1.003.000.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox
Graphics modes Free settingsFour: performance, quality, ray tracing and ultra performanceFour on Series X · two on Series S
Resolution in performance mode Dynamic 4K, commonly 1620pDynamic 4K, commonly 1836p on Series X · dynamic 1080p on Series S
Resolution in quality mode Dynamic 4K, commonly 1836pDynamic 4K, commonly 1836p on Series X · dynamic 1080p on Series S
Resolution in ray tracing mode Dynamic 4K at 30 FPS, commonly 1836pSame on Series X · Series S has no such mode
Ultra performance mode 1080p at 120 FPS1080p at 120 FPS on Series X · not available on Series S
Frame rate stability Choppier in quality and ultra performanceSteadier than PS5 in those two modes
Ray tracing Yes: shadows and part of ambient occlusionYes on Series X · no on Series S
Upscaling AMD FSR: drops resolution by up to 20% with everything on UltraAMD FSR in all three modes, according to VG Tech
Anisotropic filtering PS5 quality mode gets close to the PC levelBetter in quality mode than in performance or ray tracing
Draw distance Slightly higherBelow the PC version
Reflections Higher resolution than on PS5Lower resolution than on PC
Textures Same quality on both versionsSame quality on both versions
120 FPS Yes, in ultra performance modeYes on Series X · no on Series S
HDR Yes
VRR Yes
Spatial audio Yes
Cloud saves Yes
Optimised for the current generation Yes
Install size 32.08 GB27.99 GB

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Deathloop

Which platform does Deathloop look best on?

PC. It gains some draw distance, its reflections carry more resolution and its anisotropic filtering is the best of the lot. Textures, however, are the same as on console.

Which mode should I use on PS5?

Performance: dynamic 4K at 60 FPS averaging 1440p. Quality lifts the average to 1800p but swings between 40 and 60 FPS, and ray tracing runs at 30 FPS with stuttering and noisy shadows in tight interiors.

PS5 or Xbox Series X?

Both have the same four modes and a very similar typical resolution. Stability is the tiebreaker: Series X holds the frame rate better in quality and ultra performance, and on PS5 ultra performance tears badly without VRR.

How does it run on Xbox Series S?

Two modes, both dynamic 1080p at 60 FPS, with no ray tracing and no 120 FPS. Quality mode raises draw distance and ambient occlusion, and it is the one the analysis recommends.

Is ray tracing mode worth it?

Only if you value the image over the motion. It covers shadows from natural lighting and part of the ambient occlusion, but on PS5 it drops to 30 FPS, stutters and leaves noisy shadows in small rooms. Series S does not have it.

How much space does it take?

27.99 GB on PS5 and 32.08 GB on PC, according to the launch comparison.