
Dead Space Remake looks best on PC, and on console Xbox Series X sidesteps the variable rate shading problem PS5 had.
PC improves textures, anisotropic filtering, shadows and volumetric effects, and adds ray tracing, HDR, ultrawide and upscaling through DLSS 2.5 or FSR 2.1. It also has headroom to spare: of the 29 cards we measured on Ultra, an RTX 3080 Ti sits between 135 and 159 FPS.
PS5 and Series X share the same two modes, with ray tracing only in quality. The split came from variable rate shading: PS5 applied it more aggressively and its artefacts showed more, until Motive removed it in a patch. Loading was also slightly quicker on Xbox.
Series S gets a single mode at a dynamic 1440p, no ray tracing, and cuts to lighting, textures and shadows.
⚠ No version ray traces reflections or shadows: it only sharpens ambient occlusion on a few elements.
The best live offer for each version, every price with its format.
Create your free account to save the alert, or just leave us your email and we'll notify you when it drops below your price.
Payment fees not included.
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Two: quality and performance | Two on Series X · one on Series S |
| Maximum resolution | 4K | 1440p in quality mode | 1440p in quality mode on Series X · dynamic 1440p on Series S |
| Resolution in performance mode | — | Dynamic 2048x1080 | Dynamic 2048x1080 on Series X |
| FPS in quality mode | Unlocked | 30 | 30 on Series X |
| Ray tracing | Yes | Quality mode only | Quality mode only on Series X · Series S has none |
| What ray tracing adds | More accurate ambient occlusion on certain elements | More accurate ambient occlusion on certain elements | More accurate ambient occlusion on certain elements |
| Variable rate shading (VRS) | Optional after the patch | More aggressive than Series X, with more visible artefacts · removed in the patch | Used on both Series X and Series S |
| What quality mode raises | — | Volumetric lighting, ambient occlusion, shadows and some post-processing, with little visible difference | Volumetric lighting, ambient occlusion, shadows and some post-processing, with little visible difference |
| Settings level against PC | Better textures, anisotropic filtering, shadows and volumetric effects | Equivalent to the high preset on PC | Equivalent to the high preset on PC · Series S cuts lighting, textures and shadows |
| Loading times | — | Slightly slower than Xbox Series | The fastest |
| Upscaling | DLSS 2.5 and FSR 2.1 | — | — |
| HDR | Yes | — | — |
| 120 FPS | Limited | — | — |
| Ultrawide | Yes | — | — |
| Adjustable field of view | Mod required | — | — |
| Cloud saves | Yes | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Ultra quality, across 29 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 251–291 | |
| AORUS Radeon RX 7900 XTX 24 GB | 191–233 | |
| ASUS GEFORCE RTX 4080 16 GB | 185–206 | |
| ASUS Radeon RX 7900 XT 20 GB | 170–201 | |
| GEFORCE RTX 3080 Ti 12 GB | 135–159 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 133–156 |
PC. It improves textures, anisotropic filtering, shadows and volumetric effects, and adds ray tracing and upscaling. The consoles land around the high preset on PC.
PS5 and Xbox Series X get two: quality at 1440p and 30 FPS with ray tracing, and performance at a dynamic 2048x1080 without it. Series S only has one, at a dynamic 1440p and no ray tracing.
Not really. It raises volumetric lighting, ambient occlusion, shadows and some post-processing, but the difference is hard to see. In exchange you drop from 60 to 30 FPS.
PS5 applied it more aggressively than Series X and its artefacts were more noticeable. Motive patched the engine to remove it on PS5 and leave it as an option on PC.
We have measured 29 cards on the Ultra preset. An RTX 4090 gives 251 to 291 FPS, an RX 7900 XTX 191 to 233, an RTX 4080 185 to 206 and an RTX 4070 Ti 133 to 156.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
We use cookies to provide you with the best experience on our website. You can review our privacy policy By clicking "Accept All", you agree to the use of all cookies.
Share Gocdkeys URLs on gaming websites/forums, and we will grant you +120 Tickets
How does it work?
Received. Give us 48 hours to verify it and send you your tickets.
Set Price Alert
{game_name} for {game_platform}
We will notify you when...
Alert created successfully!
Error creating the alert!
The minimum price cannot be higher than the original price
The minimum price cannot be empty
The minimum price is not valid
You already have an alert created for this game
Choose which cookies we may use. Turning a category off deletes the cookies we can reach from your browser.
Some cookies are set by third parties on their own domains and can only be removed from your browser settings or through each provider's own opt-out.