
Of the versions analysed, PS5 is the best looking, and Switch 2 only makes sense if you want it portable.
PS5 has two modes: a quality one at 30 FPS with better shadows, reflections and depth of field, and a performance one aiming at 60 FPS. Since the visual gap between them is minimal, performance is the pick unless the drops in loading areas or in busy fights bother you.
Switch 2 gets a single mode and cuts back across the board. The most visible losses are indoor lighting and the level of detail in geometry and assets, and effects such as particles and fire simply go. It also carries lighting and shadow glitches, especially with the flashlight.
The video analysis of this game does not cover the PC version, so there are no resolutions or frame rates to quote. On PC you set resolution and settings yourself, but we leave that column empty rather than filling it in by eye.
⚠ There is no published technical analysis of the PC or Xbox versions that we can quote: those columns are deliberately blank.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Switch 2 |
|---|---|---|---|
| Graphics modes | Free settings | Two: quality and performance | One |
| What quality mode raises | — | Shadows, reflection resolution, depth of field and other post-processing effects | — |
| FPS in quality mode | — | 30 | — |
| FPS in performance mode | — | Targets 60, with drops in loading areas and when the screen fills with enemies | — |
| Difference between modes | — | Minimal visually | — |
| Lighting | — | — | Cut back, mostly indoors |
| Geometry and level of detail | — | — | Considerably lower in some environments and assets |
| Particles and fire effects | — | — | No |
| Visual glitches | — | — | In lighting and shadows, especially with the flashlight |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Two on PS5, quality and performance, and only one on Switch 2. Quality runs at 30 FPS and raises shadows, reflection resolution and depth of field, but the visual gap to performance mode is minimal.
Performance mode aims for 60 FPS, though it struggles to hold them in loading areas and when the screen fills with enemies. Even so, the analysis rates overall performance as acceptable.
It depends how much image quality matters to you. Switch 2 cuts back across the board, above all in indoor lighting and level of detail, and loses effects such as particles and fire. Accept that and it is an enjoyable version.
On top of the cutbacks it carries visual glitches in lighting and shadows, and they show most when you use the flashlight. Enclosed environments are where it strays furthest from PS5.
We do not know. The available technical analysis compares PS5 with Switch 2, and no resolution or frame rate figures have been published for those two versions. We would rather leave those columns empty than estimate them.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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