
The console that gives you the least trouble in Cold War is Series X: the same ray tracing mode as PS5, without its random drops.
Both offer the same thing: a 60fps mode with ray-traced shadows running from 1920x1800 to 3840x2160, and a 120fps mode running from 1280x1200 to 2560x1440 with temporal reconstruction. The measured resolutions line up.
PS5 shows a bug where the frame rate randomly falls below 60 in scenes that previously ran solid. It did not appear on Series X. That is the only real difference between the two big consoles.
Series S loses the 120fps mode and ray tracing, but runs in the same resolution window the other two use at 120fps: 1280x1200 to 2560x1440. On PS4 and PS4 Pro the only published data is from the alpha, and even then PS4 Pro was clearly losing 60fps.
⚠ There is no published technical analysis with figures for the PC version, so we leave it out of the comparison rather than estimate it.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PS5 | Xbox | PS4 |
|---|---|---|---|
| Graphics modes | Two: 60fps with ray tracing and 120fps | Two on Series X · Series S has neither 120fps nor ray tracing | — |
| Resolution in the ray tracing mode | Dynamic, 1920x1800 to 3840x2160 | Same on Series X | — |
| Resolution at 120 FPS | Dynamic, 1280x1200 to 2560x1440 | Same on Series X · Series S uses that window in its 60fps mode | — |
| Image reconstruction | Temporal reconstruction of the horizontal resolution up to 2560 | Same on Series X and Series S | Temporal reconstruction on PS4 Pro |
| Ray tracing | Yes, on certain shadows, inside the 60fps mode | Yes on Series X · no on Series S | — |
| 120 FPS | Yes | Yes on Series X · no on Series S | — |
| Frame rate stability | Random drops below 60 in scenes that previously held solid | Not seen on Series X | — |
| Last-gen resolution | — | — | 960x1080 to 1920x1080 on PS4 · up to a native 1920x2160 on PS4 Pro |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Series X, by a hair. Both have the same 60fps ray tracing mode, from 1920x1800 to 3840x2160, and the same 120fps mode, from 1280x1200 to 2560x1440. The difference is that PS5 was found to drop randomly below 60 in scenes that previously ran perfectly.
It is applied to certain shadows and only works inside the 60fps mode on PS5 and Xbox Series X. Series S has no ray tracing mode at all.
For 60fps play, yes. It gives up the 120fps mode and ray tracing, but it uses the same dynamic resolution PS5 and Series X use at 120fps, between 1280x1200 and 2560x1440, with temporal reconstruction.
The only published data is from the alpha. PS4 moved between around 960x1080 and 1080p, and PS4 Pro between roughly 960x1800 and a native 1920x2160. Output at 1080p improved PS4 Pro's performance but it still fell below 60fps.
There is no published technical analysis with resolutions or frame rates for the PC version, so it is not part of this comparison. We would rather leave the cell empty than estimate a figure.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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