
On the analyses published so far, PS5 is the console version that holds up and PS4 arrives heavily cut back.
PS5 has two modes, 60 Hz and 120 Hz, and stays steady most of the time in both. The 120 Hz mode costs image quality: it lowers render resolution, shadows and reflections, so if you want the better picture, 60 Hz is the one to stay on.
PS4 is a different story. It takes deeper cuts than Black Ops 6 did (less interaction with the environment, worse lighting, shadows, textures and level of detail) and its frame rate swings constantly between 40 and 60 FPS. The only PC data is from a handheld: a ROG Xbox Ally X clears 70 FPS with FSR on quality and medium settings. No figures have been published for the Xbox Series version.
⚠ Careful: both published analyses cover the early beta, not the final release; they are a snapshot of how the game arrived, not a definitive measurement.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | PS4 |
|---|---|---|---|
| Display modes | Free settings | 60 Hz and 120 Hz | — |
| What 120 Hz mode cuts | — | Render resolution, shadows and reflections | — |
| Frame rate stability | — | Steady most of the time in either mode | Constantly irregular, between 40 and 60 FPS |
| Last-gen cutbacks | — | — | Less interaction with the environment and worse lighting, shadows, textures and level of detail |
| Performance on a PC handheld (ROG Xbox Ally X) | Above 70 FPS with FSR set to quality | — | — |
| Settings on ROG Xbox Ally X | Balanced profile, with textures, shadows and reflections on medium | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
No. Both video analyses with published data cover the early beta. They show how the game arrived on each machine, but they are not a measurement of the final version.
Two: 60 Hz and 120 Hz. The 120 Hz mode lowers render resolution, shadows and reflections, so 60 Hz is the one that keeps the better image.
Yes. The analysis describes it as steady most of the time in either mode.
Only with serious cuts. Less interaction with the environment, worse lighting, shadows, textures and level of detail, and a constantly irregular frame rate between 40 and 60 FPS. That is more cutting back than Black Ops 6 did.
Well. On a ROG Xbox Ally X, with FSR on quality and the balanced profile (textures, shadows and reflections on medium), it holds above 70 FPS.
Only if the game already renders 40 FPS natively for you. That is the rule the analysis repeats: below that figure, leave it off and drop settings instead.
We do not know. No resolution or frame rate data has been published for the Xbox Series versions.
We have no measurements of our own for this game, so we publish no per-card figures. The only PC data available is the ROG Xbox Ally X handheld run.
The cheapest key is on Xbox. Above it sit PC and PS5. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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