
Black Myth Wukong: which platform plays it best?
What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
The best version of Black Myth Wukong is the PC one, and on console PS5 leads.
Why PC wins
PC is the only version with ray-traced reflections, shadows and global illumination, and the only one that goes past 60 FPS. Upscaling is not optional here, and there is plenty of it: TSR, DLSS, FSR and XeSS, with frame generation from all four.
The three console modes
On console the three modes share the same settings and only change resolution and frame rate: quality at 1440p and 30 FPS, balanced at 1080p and 45, performance at dynamic 1080p and 60. PS5 and PS5 Pro are the only ones that keep image quality worth playing in performance mode. Series X raises the average resolution but cuts shadows and global illumination hard.
Series X, Series S, stability
Series X takes its own back on vegetation draw distance and on some textures, and Series S cuts everywhere. If what you want is stability, balanced mode at 40 FPS with 120Hz is the steadiest option on any of the four consoles.
⚠ It charges you for it: on the highest preset none of the 33 cards measured average 60 fps at 1080p, and an RTX 3060 sits at 9-11.
Price on each platform
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Black Myth Wukong on PS5, PS5 Pro and Xbox Series: graphics comparison
- The game reached Xbox Series a year after PS5 and PC.
- Series X and Series S get the same three modes as PS5 and PS5 Pro: quality, balanced and performance.
- In performance mode Series X holds a higher average resolution than PS5, but pays for it with heavy cuts to shadows and global illumination.
- PS5 and PS5 Pro are the only ones that keep image quality worth playing in performance mode.
- Series X wins on vegetation draw distance and on some textures against PS5 and PS5 Pro.
- Series S cuts across every setting, and it shows most in draw distance, shadows, lighting and vegetation.
- Balanced mode locks 45 FPS on every platform, or 40 with 120Hz on; he recommends the second for consistency.
Black Myth Wukong on PS5 versus PC: graphics comparison
- The three PS5 modes: quality at 1440p and 30 FPS upscaled to 2160p, balanced at 1080p and 45 FPS upscaled to 2160p, and performance at dynamic 1080p and 60 FPS.
- All three share the same graphics settings: what changes is resolution and frame rate.
- On image quality PS5 lands between the medium and high PC presets, though some textures fall below the low preset.
- PS5 reflections are SSR with a light Lumen assist. On PC you can turn on ray tracing for reflections, shadows and global illumination, very demanding but striking in some areas.
- Draw distance, thanks to Nanite, is impressive on both platforms.
- Fast travel loads quicker on PC, but resuming a save is quicker on PS5.
- Performance mode on PS5 can drop below 720p and he still calls it the mode to play in.
Black Myth Wukong on PS5 versus PS5 Pro: graphics comparison
- When he recorded the video the game had no PS5 Pro patch, so it looked identical to the PS5 version.
- The gain was in frame rate, above all in performance mode: 10 to 20 FPS more in some areas.
- Loading times are slightly faster on PS5 Pro.
- It is a video made at the community's request, with the full comparison waiting on the patch.
Black Myth Wukong on PC: settings, ray tracing and RTX 30/40 performance
- His technical review of the PC version, going through the graphics settings one by one.
- It compares the game with ray tracing on and off.
- It pits the game's four upscalers against each other: DLSS, FSR, TSR and XeSS.
- It measures RTX 3000 series and RTX 4000 series performance separately.
- It closes on handhelds: Steam Deck and ROG Ally X.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Three: quality, balanced and performance | Three, on Series X and Series S |
| Resolution in quality mode | — | Typically 1440p upscaled to 2160p | — |
| Resolution in balanced mode | — | Typically 1080p upscaled to 2160p | — |
| Resolution in performance mode | — | Dynamic 1080p, and it can drop below 720p | Higher average than PS5 |
| FPS in quality mode | — | 30 | — |
| FPS in balanced mode | — | 45, or 40 with 120Hz on | 45, or 40 with 120Hz on |
| FPS in performance mode | — | 60 | — |
| Frame rate stability | — | Acceptable, with the odd dip | Acceptable, dips more often than PS5 |
| Image quality in performance mode | — | Still worth playing | Heavy cuts to shadows and global illumination |
| Draw distance on vegetation | — | Below Series X | Above PS5 |
| Where it lands against PC presets | — | Between medium and high, with some textures below the low preset | — |
| Reflections | Ray traced | SSR with a light Lumen assist | — |
| Ray tracing | Yes: reflections, shadows and global illumination | — | No |
| Loading times | Faster fast travel | Faster to resume a save | — |
| HDR | No | — | No |
| Spatial audio | — | — | Dolby Atmos |
| Keyboard and mouse on console | — | — | Yes |
| Optimised for the current generation | — | — | Yes |
| 120 FPS | Yes | — | — |
| Upscaling | TSR, DLSS 3.1, FSR 3.0, FSR 4, XeSS 2 | — | — |
| Frame generation | DLSS FG, DLSS MFG, FSR FG, XeSS FG | — | — |
| Ultrawide | Partial | — | — |
| Cloud saves | Yes | — | Yes |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC performance
FPS measured at 1080p on Max quality, across 33 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 4090 24 GB | 53–59 | |
| GEFORCE RTX 4080 16 GB SUPER | 43–49 | |
| GEFORCE RTX 4080 16 GB | 42–49 | |
| GEFORCE RTX 4070 Ti SUPER 16 GB | 39–44 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 33–37 | |
| GEFORCE RTX 4070 SUPER 12 GB | 31–34 |
Frequently asked questions about Black Myth Wukong
Which platform does Black Myth Wukong look best on?
PC. It is the only version that lets you turn on ray tracing for reflections, shadows and global illumination, and the only one with free resolution and quality. On console, PS5 lands between the medium and high PC presets, with some textures below the low one.
How many graphics modes does it have on console?
Three on all four consoles: quality, balanced and performance. They carry the same graphics settings and only change resolution and frame rate. On PS5 that means 1440p at 30 FPS, 1080p at 45 and dynamic 1080p at 60.
Which mode should I use on PS5?
The 2024 analysis picks performance, even though its resolution can fall below 720p. The 2025 one, with Xbox in the mix, goes for balanced at 40 FPS with 120Hz on, as the steadiest option. Both hold up, depending on whether you want fluidity or stability.
How does Xbox Series X compare to PS5?
In performance mode Series X holds a higher average resolution, but cuts shadows and global illumination hard. PS5 and PS5 Pro are the only ones that keep image quality worth playing there. In exchange, Series X wins on vegetation draw distance and on some textures.
And on Xbox Series S?
It gets all three modes, but cuts across every setting. It shows most in draw distance, shadows, lighting and vegetation.
What graphics card do I need on PC?
More than you think at the highest preset. Of the 33 cards we measured, none averages 60 FPS at 1080p: an RTX 4090 sits at 53-59 and an RTX 3060 at 9-11. With upscaling and frame generation the picture changes completely, and the game supports TSR, DLSS 3.1, FSR 3.0, FSR 4 and XeSS 2.
Does it have ray tracing?
On PC yes, for reflections, shadows and global illumination. It is hugely demanding, but it stands out in some areas. The official Xbox catalogue does not declare it for this game, and PS5 publishes no figure: there, reflections are SSR with a light Lumen assist.
Does it support HDR?
Nothing confirms it. PCGamingWiki marks it as unsupported on PC and the Xbox catalogue does not declare HDR for this game.
Does PS5 Pro add anything?
When the comparison was recorded there was no PS5 Pro patch, so the image was the same as on PS5. What did improve was frame rate, above all in performance mode, by 10 to 20 FPS in some areas, plus slightly shorter loading times.
Which one is cheapest?
The cheapest key is on PC. Above it sit Xbox and PS5. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.