
Biomutant looks best on PC, and among consoles Xbox Series X wins on resolution.
It is the only version without cuts: better textures in the wide open areas, better outdoor shadows, anisotropic filtering far ahead and noticeably more draw distance. On top of that, an RTX 3080 maxed out handled 4K/60 in testing.
No console got a native build: the game runs through backward compatibility. Even so, Series X reaches 2160p while PS5 stays at 1080p, and the Xbox Series machines load faster. Series S cuts the most, with weaker textures and the most visible frame rate drops.
One X is the only one that goes past 1080p, hitting 1800p in its 30 FPS mode. If you want steady 60 FPS instead, PS4 Pro behaves better than One X, which suffers frame-pacing.
⚠ The game never got a native PS5 or Xbox Series build: everything you see on current-gen consoles comes from backward compatibility.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | No modes of its own: frame rate can be locked to 30 FPS | Series S picks between 1440p/30 and 1080p/60 | PS4 Pro has a 30 FPS and a 60 FPS mode |
| Resolution on current-gen consoles | Tested at 4K | 1080p | 2160p on Series X · 1440p or 1080p on Series S | — |
| Resolution on last-gen consoles | — | — | 1080p on Xbox One · 1800p at 30 FPS and 1080p at 60 FPS on One X | 1080p on both PS4 and PS4 Pro |
| Image reconstruction | — | — | Series S appears to use temporal reconstruction to hit those resolutions | — |
| Texture quality | The best, especially in wide open areas | — | Somewhat better on One X · worst on Series S | Somewhat better on PS4 Pro |
| Shadows | Best outdoors | Behind Series X outdoors | Series X slightly below PC · Series S the weakest | Slightly below One X |
| Anisotropic filtering | Clear advantage over every console | — | Better on One X · Series S improves it in 30 FPS mode | Better on PS4 Pro than on PS4 |
| Draw distance | Considerably better, above all on shadows | — | Better on One X | Better on PS4 Pro |
| Loading times | — | — | Faster on Xbox Series and One X | Faster on PS4 Pro |
| Performance stability | 4K/60 with no trouble on an RTX 3080 maxed out | The odd drop | Frame-pacing issues on One and One X · most visible drops on Series S | PS4 Pro's 60 FPS mode holds better than One X's |
| Optimised for the current generation | — | No | No | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC. It has the best textures in open areas, the best outdoor shadows, more draw distance and anisotropic filtering well above any console. In testing it ran at 4K/60 on an RTX 3080 with everything maxed.
No. On current-gen consoles the game runs through backward compatibility. Each machine still behaves differently, though: Series X reaches 2160p while PS5 stays at 1080p.
It is the most cut-back version. You choose between 1440p at 30 FPS and 1080p at 60, with temporal reconstruction involved, and it has the weakest textures and the most visible frame rate drops. Its 30 FPS mode gains resolution and a few settings.
One X is the only last-gen console that goes past 1080p, reaching 1800p in its 30 FPS mode. If you would rather have 60 FPS, PS4 Pro holds them better: the Xbox versions suffer frame-pacing and One X's 60 FPS mode runs worse than expected.
The technical analyses we work from do not cover it, so we have no resolution or performance figures for Switch.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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