
The most complete version of Back 4 Blood is the PC one, and on console PS5 and Xbox Series X are level.
PC is the only version that lets you change the field of view, locked on console, and it ships with a wider one. It also leads on anisotropic filtering and ambient occlusion, and it supports DLSS. Even so, the analysis stresses that the overall level is very close everywhere.
PS5 and Series X share a dynamic resolution from 2160p down to 1440p and 60 FPS, with practically identical loading times. The practical difference is that the Xbox versions arrive with gamma and contrast off and you have to fix them by hand. Series S tops out at 1240p.
Xbox One X is the sharpest of the older machines, commonly 1860p against 1296p on PS4 Pro. PS4 and Xbox One S sit at 930p, and on those two the audio can distort at certain points, more often on One S.
⚠ Every measurement here comes from the beta: the analysis itself warns the figures may change in the final build.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Maximum resolution | Unlocked | 2160p | 2160p on Series X · 1240p on Series S | 1296p on PS4 Pro · 930p on PS4 |
| Lowest resolution with dynamic scaling | — | 1440p | 1440p on Series X · 960p on Series S | 1152p on PS4 Pro · 864p on PS4 |
| Frame rate | Unlocked | 60 | 60 | — |
| Adjustable field of view | Yes | No | No | No |
| Default field of view | Wider than on console | — | — | — |
| Anisotropic filtering | Above the consoles | — | — | — |
| Ambient occlusion | Above the consoles | — | — | — |
| Upscaling | DLSS | — | — | — |
| Loading times | Practically identical | Practically identical | Practically identical | — |
| UI rendered at 2160p | — | — | si, on Xbox One X | si, on PS4 Pro |
| Gamma and contrast | — | — | Off by default; fixed in the settings | — |
| Audio distortion | — | — | On Xbox One S, at certain points | On PS4, at certain points |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC. It leads on anisotropic filtering and ambient occlusion, it is the only version with an adjustable field of view and it supports DLSS. Even so, the analysis makes clear the gap to PS5 and Series X is small.
PS5 and Xbox Series X use a dynamic resolution between 2160p and 1440p. Series S sits between roughly 1240p and 960p. On last-gen, Xbox One X is commonly 1860p, PS4 Pro 1296p, and PS4 and Xbox One S 930p.
Yes on PC, PS5 and Xbox Series. The analysis confirms all of those versions run at 60 FPS and that loading times between them are practically identical.
No. Only on PC, which also starts with a wider field of view by default. On console the setting is not available.
Yes, gamma and contrast. The Xbox versions ship out of line with the PlayStation ones, and you have to correct it in the game settings or on your TV.
It is playable, but with clear cuts: 930p on PS4 and Xbox One S, and audio that can distort at certain points, especially on One S. Xbox One X is the best of that generation, commonly at 1860p.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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