
Atomic Heart looks best on PC, PS5 and Series X are level, and Series S got the worst deal.
The PC build adds draw distance, shadow quality, textures, anisotropic filtering, post-processing and vegetation density over the consoles, and it is the only version with ray tracing. It also loads fastest. The catch is a set of broken SSR reflections.
They share the same dynamic resolution range: 2160p indoors and between 1620p and 1800p outdoors, both targeting 60fps. The only measured difference is loading, which is quicker on PS5.
It drops to a dynamic 1080p, commonly 900p outdoors, and even then it cannot hold 60fps in the open. The analysis puts that down to weak optimisation rather than the hardware.
⚠ No setting fixes this: every version stutters on enemy animations, and console cutscenes still drop to 30fps now and then.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Maximum resolution | 2160p at max settings | Dynamic 2160p: 2160p indoors, 1800p~1620p outdoors | Same on Series X · Series S: dynamic 1080p, commonly 900p outdoors |
| Frame rate target on console | — | 60 FPS | 60 FPS · Series S cannot hold them outdoors |
| What the PC version adds | Draw distance, shadows, textures, anisotropic filtering, post-processing and vegetation density | — | — |
| Loading times | Fastest | Second fastest | — |
| Ray tracing | Yes | — | — |
| Upscaling | DLSS 3.7, FSR 2.2 | — | — |
| Frame generation | DLSS FG | — | — |
| HDR | No | — | — |
| 120 FPS | Yes | — | No |
| 4K | Yes | — | Yes |
| Ultrawide | Only with a mod | — | — |
| Adjustable field of view | Yes | — | — |
| Cloud saves | Yes | — | Yes |
| Optimised for the current generation | — | — | Yes |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on ATOMIC quality, across 29 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 198–215 | |
| ASUS GEFORCE RTX 4080 16 GB | 171–192 | |
| AORUS Radeon RX 7900 XTX 24 GB | 163–181 | |
| ASUS Radeon RX 7900 XT 20 GB | 145–161 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 138–162 | |
| Radeon RX 6950 XT 16 GB | 131–147 |
PC. It adds draw distance, shadow quality, textures, anisotropic filtering, post-processing and vegetation density over the consoles, and it is the only version with ray tracing. The downside is a handful of broken SSR reflections.
Not in image quality: they use the same dynamic resolution range, 2160p indoors and 1620p~1800p outdoors, both targeting 60fps. Loading times are the only split, and they favour PS5.
It is the weakest version. It sits at a dynamic 1080p, commonly 900p outdoors, and even so it cannot keep a stable 60fps in open areas.
We measured 29 cards on the ATOMIC preset. An RTX 4090 gives 198-215 fps, an RTX 4080 171-192, an RX 7900 XTX 163-181 and an RTX 4070 Ti 138-162. An RX 6950 XT sits between 131 and 147.
No. Ray tracing is exclusive to the PC version, and at the time of the analysis it had not even shipped there yet.
DLSS 3.7 and FSR 2.2, plus DLSS frame generation. Field of view is adjustable, and ultrawide only works through mods.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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