
The cleanest version of Mirage is on PC, and among consoles PS5 Pro is the one that solves it best.
It is the only version without fixed modes: resolution up to 4K, HDR, ultrawide, multi-monitor and all three upscalers, DLSS 2.3.1, FSR 2.2 and XeSS 1.2.0. What you will not find here is ray tracing, because the PC version does not ship with it. What you gain is sharpness and control over the settings.
PS5 Pro throws out both modes and keeps one, running PS5039;s quality settings at a locked 60fps: better texturing, vegetation, draw distance, ambient occlusion and reflections. Resolution scales up to 4K with PSSR and the frame rate lands above what PS5 manages in performance mode.
Between the two base consoles the gap is a detail. In performance mode they share the same dynamic window, with Series X slightly ahead in individual scenes, and in quality mode both lock to 3840x2160. PS5 does show pixelated fire effects in performance mode. Series S cuts shadow quality in both modes, but it does keep both.
⚠ There is no ray tracing on PC here, so no version pulls ahead on lighting: the gap is resolution, shadows and draw distance.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | Two: quality and performance · a single mode on PS5 Pro | Two on Series X and Series S | — |
| Maximum resolution | 4K | 2160p | 2160p on Series X · 2880x1620 on Series S | 1920x1080 on PS4 · 2560x1440 on PS4 Pro |
| Resolution in performance mode | — | Dynamic, 2432x1368 to 3840x2160 | Same on Series X · 1360x765 to 1920x1080 on Series S | — |
| Resolution in quality mode | — | 3840x2160 | 3840x2160 on Series X · 2560x1440 to 2880x1620 on Series S | — |
| FPS in quality mode | — | 30 | — | — |
| FPS in performance mode | — | 60 · locked on PS5 Pro | — | — |
| Ray tracing | No | — | — | — |
| Upscaling | DLSS 2.3.1, FSR 2.2, XeSS 1.2.0 | PSSR on PS5 Pro | — | Temporal reconstruction |
| HDR | Yes | — | — | — |
| 120 FPS | Limited | — | — | — |
| Ultrawide | Yes | — | — | — |
| Adjustable field of view | Yes | — | — | — |
| Multi-monitor | Yes | — | — | — |
| Shadow quality | — | Improves in quality mode | Improves in quality mode · lower on Series S in both modes | — |
| Level of detail and draw distance | — | Both improve in quality mode | Both improve in quality mode on Series X · Xbox One X ahead of PS4 and PS4 Pro | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, because it is the only one without fixed modes: it reaches 4K with HDR, ultrawide and all three upscalers. On console the best image is PS5 Pro, which pairs the quality-mode settings with a locked 60fps.
Very little. In performance mode both use the same dynamic resolution, from 2432x1368 up to 3840x2160, with Series X ahead in specific scenes. In quality mode both stay at 3840x2160. The one blemish on PS5 is pixelated fire effects in performance mode.
It keeps a single display mode: PS5's quality settings at a locked 60fps, with resolution scaling up to 4K through PSSR. Texturing, vegetation animation, draw distance, ambient occlusion, reflections and some shadows all improve.
It does, and it keeps both graphics modes. It tops out at 1920x1080 in performance and 2880x1620 in quality, and it lowers shadow quality against PS5 and Series X in both modes.
Xbox One X is the strongest of the old group: it reaches 3840x2160 and improves level of detail and draw distance over PS4, PS4 Pro and Xbox One S. PS4 stays at reconstructed 1080p and Xbox One S at 1600x900.
Not on PC, according to PCGamingWiki, and none of the console analyses describe ray tracing either. The difference between platforms comes down to resolution, shadows and draw distance.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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