
Arma Reforger looks best on PC, and Xbox Series X is the console to beat.
On PC you pick the settings and you are not tied to the dynamic resolution the consoles fall back on. In our own measurements at the Ultra + preset we tested 27 cards: a Radeon RX 6900 XT LC delivers 99 to 119 FPS, and an RTX 3080 lands at 94-107.
Xbox Series X holds the highest resolution, a dynamic 2160p that commonly sits at 1944p, with settings close to high or ultra on PC. The trade-off is an uneven frame rate that hovers around 40 FPS.
Series S drops to a dynamic 1440p and medium/low settings, but it is the steadier of the two Xbox versions. If resolution is not your priority, it holds up well.
⚠ The analysis was made while the game was in early access, so settings and performance may have changed since.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | Xbox |
|---|---|---|
| Graphics modes | Free settings | No display modes to choose from |
| Maximum resolution | 2160p on an RTX 3080 in the test | Dynamic 2160p on Series X (commonly 1944p) · dynamic 1440p on Series S (commonly 1296p) |
| Frame rate on console | — | Uneven, hovering around 40 on both Series consoles; steadier on Series S |
| Equivalent PC settings | — | Series X sits around high/ultra · Series S around medium/low |
| Install size | 12.97 GB | 18.70 GB on Series X · 8.90 GB on Series S |
| Engine | Infusion Engine | Infusion Engine |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Ultra + quality, across 27 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| Radeon RX 6900 XT LC 16 GB | 99–119 | |
| GEFORCE RTX 3080 Ti 12 GB | 101–115 | |
| GEFORCE RTX 3080 10 GB | 94–107 | |
| Radeon RX 6900 XT 16 GB | 91–109 | |
| Radeon RX 6800 XT 16 GB | 87–105 | |
| Radeon RX 6800 16 GB | 78–94 |
PC, because you can raise the settings and lock a resolution instead of relying on the dynamic scaling used on console. On Xbox, the better image is Series X, with a dynamic 2160p that commonly lands at 1944p.
The analysis measured an uneven frame rate hovering around 40 FPS on both Series consoles. The steadier of the two is Series S, even though it renders at a noticeably lower resolution.
Series X targets a dynamic 2160p with settings close to high/ultra on PC and takes 18.70 GB. Series S sits at a dynamic 1440p with medium/low settings and takes 8.90 GB, which also shortens its loading times.
We measured 27 cards at the Ultra + preset. A Radeon RX 6900 XT LC delivers 99-119 FPS, an RTX 3080 Ti 101-115, and an RX 6800 78-94. It scales well on high-end hardware.
No. The available comparison covers the early access Xbox Series build and the PC version, so we have no measured resolution or frame rate figures for PS5.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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