Platform comparison

Arcadegeddon: which platform plays it best?

What changes between PC, PS5: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 2platforms compared
  • 2,53 €cheapest key, on PC
  • 1video comparisons

Quick verdict

The only analysis with numbers puts PC against PS5, and PC comes out on top.

Best graphics experience PC smoother shadows, more anisotropic filtering, higher-res reflections
Best console experience PS5 60 FPS with ray-traced reflections thanks to FSR
Best for the money PC cheapest key of the four platforms, and the best version too

Why PC wins

PC takes the details you notice up close: smoother shadows, more anisotropic filtering and reflections rendered at a much higher internal resolution. Texture quality, on the other hand, is identical to PS5. And resolution and settings are yours to set.

What PS5 pulls off

Arcadegeddon was one of the first games to use FSR on PS5, and it buys something specific: 60 FPS with ray-traced reflections. It upscales from around 1440p to 2160p and the result sits close to 1800p, though the analysis is clear that FSR trails DLSS.

Careful with reflections

On PC, do not leave reflections at 100%. They cost far more than they give back, and the recommendation is to drop them to 75%.

There is no published analysis with numbers for the Xbox and PS4 versions, so we cannot say what resolution or frame rate they run at. Those columns stay empty.

Updated 13 Aug 2021

Price on each platform

The best live offer for each version, every price with its format.

Arcadegeddon on PS5 versus PC: the first game to use FSR

  • FSR on PS5 behaves like the Performance mode on PC: it upscales from roughly 1440p to 2160p and lands close to 1800p in quality.
  • On PC, FSR in quality or ultra quality reads sharper than native 2160p in some areas.
  • The upscaler is what lets PS5 hold 60 FPS with ray-traced reflections at an acceptable resolution.
  • Even so, FSR is well behind DLSS in quality per frame.
  • PS5 renders its reflections at a much lower internal resolution than PC; on PC, running them at 100% costs too much and 75% is the sensible setting.
  • PC has smoother shadows and more anisotropic filtering.
  • Texture quality is identical on both versions.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5
Upscaling FSR, in quality and ultra qualityFSR, from around 1440p to 2160p
Image quality with upscaling In quality and ultra quality it reads sharper than native 2160p in placesComparable to around 1800p
Output resolution Unlocked2160p
Frame rate Unlocked60 with ray-traced reflections
Ray tracing Yes, on reflectionsYes, on reflections
Internal resolution of reflections Higher; at 100% it eats too much, 75% is the sweet spotMuch lower than on PC
Shadows Smoother than on PS5
Anisotropic filtering Higher than on PS5
Texture quality Same as PS5Same as PC

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Arcadegeddon

Which platform does Arcadegeddon look best on?

PC. It has the smoother shadows, more anisotropic filtering and reflections rendered at a higher internal resolution. Texture quality, though, is identical to PS5.

What does FSR do on PS5?

It upscales from roughly 1440p to 2160p and lands at a quality close to 1800p. That is what lets PS5 hold 60 FPS with ray-traced reflections.

Does it have ray tracing?

Yes, on reflections, on both PC and PS5. PS5 renders them at a much lower internal resolution. On PC the advice is to keep them at 75%, because at 100% they eat far too much performance.

Is FSR as good as DLSS here?

No. The analysis puts FSR well behind DLSS in quality per frame, even though quality and ultra quality can look sharper than native 2160p in certain areas.

What about the Xbox and PS4 versions?

There is no analysis with numbers for either one, so we cannot say what resolution or frame rate they run at. We would rather leave those cells empty than guess.