
Arcadegeddon: which platform plays it best?
What changes between PC, PS5: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
The only analysis with numbers puts PC against PS5, and PC comes out on top.
Why PC wins
PC takes the details you notice up close: smoother shadows, more anisotropic filtering and reflections rendered at a much higher internal resolution. Texture quality, on the other hand, is identical to PS5. And resolution and settings are yours to set.
What PS5 pulls off
Arcadegeddon was one of the first games to use FSR on PS5, and it buys something specific: 60 FPS with ray-traced reflections. It upscales from around 1440p to 2160p and the result sits close to 1800p, though the analysis is clear that FSR trails DLSS.
Careful with reflections
On PC, do not leave reflections at 100%. They cost far more than they give back, and the recommendation is to drop them to 75%.
⚠ There is no published analysis with numbers for the Xbox and PS4 versions, so we cannot say what resolution or frame rate they run at. Those columns stay empty.
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Arcadegeddon on PS5 versus PC: the first game to use FSR
- FSR on PS5 behaves like the Performance mode on PC: it upscales from roughly 1440p to 2160p and lands close to 1800p in quality.
- On PC, FSR in quality or ultra quality reads sharper than native 2160p in some areas.
- The upscaler is what lets PS5 hold 60 FPS with ray-traced reflections at an acceptable resolution.
- Even so, FSR is well behind DLSS in quality per frame.
- PS5 renders its reflections at a much lower internal resolution than PC; on PC, running them at 100% costs too much and 75% is the sensible setting.
- PC has smoother shadows and more anisotropic filtering.
- Texture quality is identical on both versions.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 |
|---|---|---|
| Upscaling | FSR, in quality and ultra quality | FSR, from around 1440p to 2160p |
| Image quality with upscaling | In quality and ultra quality it reads sharper than native 2160p in places | Comparable to around 1800p |
| Output resolution | Unlocked | 2160p |
| Frame rate | Unlocked | 60 with ray-traced reflections |
| Ray tracing | Yes, on reflections | Yes, on reflections |
| Internal resolution of reflections | Higher; at 100% it eats too much, 75% is the sweet spot | Much lower than on PC |
| Shadows | Smoother than on PS5 | — |
| Anisotropic filtering | Higher than on PS5 | — |
| Texture quality | Same as PS5 | Same as PC |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Frequently asked questions about Arcadegeddon
Which platform does Arcadegeddon look best on?
PC. It has the smoother shadows, more anisotropic filtering and reflections rendered at a higher internal resolution. Texture quality, though, is identical to PS5.
What does FSR do on PS5?
It upscales from roughly 1440p to 2160p and lands at a quality close to 1800p. That is what lets PS5 hold 60 FPS with ray-traced reflections.
Does it have ray tracing?
Yes, on reflections, on both PC and PS5. PS5 renders them at a much lower internal resolution. On PC the advice is to keep them at 75%, because at 100% they eat far too much performance.
Is FSR as good as DLSS here?
No. The analysis puts FSR well behind DLSS in quality per frame, even though quality and ultra quality can look sharper than native 2160p in certain areas.
What about the Xbox and PS4 versions?
There is no analysis with numbers for either one, so we cannot say what resolution or frame rate they run at. We would rather leave those cells empty than guess.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.