
A Plague Tale Requiem: which platform plays it best?
What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
The best version of A Plague Tale Requiem is the PC one; on console, Series X holds the steadiest frame rate.
Why PC wins
PC reaches 2160p on max settings, with more vegetation and better ambient occlusion, shadows and anisotropic filtering than any console. It was also one of the first games to ship with DLSS 3 and frame generation. Of the 28 cards we measured on the Very high preset, an RTX 3080 Ti sits between 83 and 91 FPS.
On console
PS5 and Series X are level on settings and resolution: 1440p reconstructed to 2160p, 30 FPS at 60 Hz and 40 FPS at 120 Hz. Stability is what separates them, since PS5 dips in some open areas full of rats while Series X holds up better. A later patch added a 120 FPS mode to both.
Series S
Series S renders at 900p and reconstructs 1080p, cutting shadows, textures, vegetation, draw distance and reflections. It still gets the 40 FPS mode with a 120 Hz output.
⚠ Ray tracing was not in the PC version at launch: it was announced for a later patch.
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A Plague Tale Requiem on PS5, Xbox Series and PC: graphics comparison
- Series S runs at 1080p and 30 FPS; Series X and PS5 run at 1440p and 30 FPS.
- All three reach 40 FPS with a 120 Hz output, and the game supports VRR.
- The PC version in the comparison runs at 2160p on max settings.
- Series X is the most stable console version; PS5 has performance issues in some areas, especially open spaces full of rats.
- Series S cuts shadows, textures, vegetation, draw distance and reflections.
- PS5 and Series X use very similar graphics settings.
- PC adds more vegetation and improves ambient occlusion, shadows and anisotropic filtering, and loading times are similar on all four platforms.
- It is one of the first games with DLSS 3 and frame generation: an RTX 4090 on Ultra averages over 160 FPS.
A Plague Tale Requiem: frame rate test on PS5 and Xbox Series
- He tested version 1.2.0.0 on the Xbox Series consoles and 1.002.000 on PS5.
- PS5 and Series X render at 2560x1440 in both modes and use temporal upsampling to reconstruct 3840x2160.
- Series S renders at 1600x900 in both of its modes and reconstructs 1920x1080.
- PS5 and Series X beat Series S on draw distance, ambient occlusion, shadow quality and screen space reflection quality.
- The 40 FPS mode is enabled by launching the game with the console outputting at 120 Hz.
- The 120 Hz footage was captured at 1440p on both PS5 and Series X.
A Plague Tale Requiem: the 120 FPS patch tested on console and PC
- Asobo blows past the old 40 FPS limit with a 120 FPS performance mode for PS5 and Series X.
- He goes through the visual changes and the sacrifices the new mode brings on PS5, Series X and Series S.
- He compares PS5 and Series X performance in quality mode and in performance mode.
- Series S also gets a performance update, though it keeps a single mode.
- He tests the new PC modes and what they add.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | No modes: 30 FPS at 60 Hz and 40 FPS at 120 Hz | No modes: 30 FPS at 60 Hz and 40 FPS at 120 Hz |
| Maximum resolution | 2160p on max settings | 1440p reconstructed to 2160p | 1440p reconstructed to 2160p on Series X · 900p reconstructed to 1080p on Series S |
| FPS in quality mode | Unlocked | 30 with a 60 Hz output | 30 with a 60 Hz output |
| FPS in performance mode | Unlocked | 40 with a 120 Hz output | 40 with a 120 Hz output |
| 120 FPS | Yes | Added in the 2023 patch | Added in the 2023 patch on Series X |
| VRR | — | Yes | Yes |
| Ray tracing | Announced for a post-launch patch | — | — |
| Upscaling | DLSS 3 | Temporal reconstruction | Temporal reconstruction |
| Frame generation | DLSS 3, one of the first games to ship with it | — | — |
| Vegetation, ambient occlusion and shadows | Above console, plus better anisotropic filtering | Settings very close to Series X | Series X matches PS5 · Series S cuts shadows, textures, vegetation, draw distance and reflections |
| Stability | — | Drops in some open areas with lots of rats | The most stable console version |
| Loading times | In line with console | Similar across all four versions | Similar across all four versions |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC performance
FPS measured at 1080p on Very high quality, across 28 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 142–156 | |
| MSI GEFORCE RTX 4080 16 GB | 121–130 | |
| Radeon RX 7900 XTX 24 GB | 108–120 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 99–109 | |
| ASUS Radeon RX 7900 XT 20 GB | 97–108 | |
| GEFORCE RTX 3080 Ti 12 GB | 83–91 |
Frequently asked questions about A Plague Tale Requiem
Which platform does A Plague Tale Requiem look best on?
PC. The comparison runs it at 2160p on max settings, and it wins on vegetation, ambient occlusion, shadows and anisotropic filtering. Consoles stop at 1440p reconstructed to 2160p.
Does it run at 60 FPS on console?
Not at launch. Consoles run at 30 FPS with a 60 Hz output and 40 FPS with a 120 Hz output, with VRR support. The 2023 patch later added a 120 FPS performance mode on PS5 and Series X.
What is the difference between PS5 and Xbox Series X?
Very little in image quality: both render at 1440p and reconstruct 2160p with the same settings. The gap is in frame rate, where Series X is the more stable of the two and PS5 struggles in some open areas full of rats.
What does Xbox Series S cut?
It renders at 900p and reconstructs 1080p, and it lowers shadows, textures, vegetation, draw distance and reflections next to PS5 and Series X. It keeps the 40 FPS mode if the console outputs at 120 Hz.
What graphics card do I need on PC?
We have measured 28 cards on the Very high preset. An RTX 4090 sits between 142 and 156 FPS, an RTX 4070 Ti between 99 and 109, and an RTX 3080 Ti between 83 and 91. The game was among the first with DLSS 3, so frame generation buys extra headroom.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.