Buy Total War Attila Celts Culture Pack DLC CD Key for PC

  • PC
Total War Attila Celts Culture Pack DLC  cover
Redeem Ticket 2500

The cheapest price is 1.06€ (-60%) at Gamivo with a rating of 4.0 (42.1k reviews) · Version Steam Key · Region Global · We compare prices at 12 verified stores with 15 active offers · Updated on 05/12/2025 48min. ago

AI powered by Gocdkeys BETA version
Need help choosing the best offer? What are you looking for? Select your region Which version do you prefer? Search results Use our AI to find the best price

The offer from Gamivo in KEY format for 1.06€ is currently the cheapest

Buying at Gamivo saves you 60% compared to the official store

Among the listed stores, Cdkeys Com4.8(194k) is one of the best rated by the community with a price of 1.99€

At Gocdkeys our recommendation is to always buy the KEY format, preferably from Instantgaming due to its reliability. If you prefer the account format, which is cheaper, we recommend buying from Difmark.

See more

Stores (12)
Offers
Available regions
Price

Gocdkeys - Transparency and credibility


All store links contain affiliate links that help us keep Gocdkeys running at no extra cost to our users. If you have any questions about our service, you can contact us via our email or through our Discord.


More than 4.5M users in 13 years have trusted us to find the best deals - Trustpilot 4.7/5 ★

More than 90 online stores where we find the best deals for gamers

24/7 support to help you with any issues in your purchases

We track prices every 2 hours and sort by final cost - Last update: 2025-12-05 08:02:07


About Total War Attila Celts Culture Pack DLC

Total War™: ATTILA – Celts Culture Pack

About the DLC:
The Celts Culture Pack brings three new playable factions to Total War™: ATTILA. The Picts, the Caledonians and the Ebdanians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

As the grasp of Western Rome weakens on the Britannic isles, these fierce tribes stand ready to proclaim their independence and reclaim their ancestral lands. But even as the empire recedes, others are setting their sights on The Tin Islands. The warlords of Germania and the Nordic regions look to the northwest and see a prize worth fighting for…

• Celtic forces specialise in ambush tactics and ‘Guerrilla Deployment’.
• New Celtic roster with unique new units for each faction.
• New Prestige Buildings, requiring great feats to unlock.
• New unique raiding building chain and Celtic-themed technologies.
• Bespoke Celtic generals’ skill trees.
• Unique narrative event chain: Cycle of the Ollam Ri, and new Celtic missions for each faction.




Cultural traits (Celts)

Specialising in ambush tactics, all units in the Celtic faction rosters have the Guerrilla Deployment trait. This enables them to deploy every unit in their army almost anywhere on the battlefield – even behind enemy lines. As specialists, Celtic nations should not be expected to perform as all-rounders; an experienced commander will play to their strengths with deadly effect.

Befitting their skilful application of these traits, sacking, looting and raiding are key sources of income for the Celts and this is reflected in many aspects of their gameplay style and the additional bonuses they receive.



Ebdanians
Alongside the common Celtic traits for raiding, the Ebdanians also have a talent for sacking and looting that combined gives them a unique playstyle and unrivalled potential for profiting bloodily at their enemies’ expense.

Picts
As ‘Children of the Night’, the Picts rightfully earn their reputation as skilled nocturnal combatants at land and sea, and may always choose to attack at night. With bonuses to morale in the dark, and a reliance on heavy assault and berserker units, an ambushing Pict army is the literal stuff of nightmares.

Caledonians
Silver-tongued, wily and deadly in the arts of sabotage and assassination, the Caledonians breed individuals of incredible charm, menace and murderous skill. All Agents from this faction are eager to step forward for duty, more efficient in their assigned tasks and far more likely to succeed.




Unique narrative event-chain: Cycle of The Ollam Ri
Playing as these factions will present you with a new series of linked narrative events. The Cycle of The Ollam Ri draws much inspiration from Celtic mythology, and sees you direct the actions of a fabled hero through a series of branching narrative choices. As the tale draws to its conclusion, Ollam Ri himself becomes available as a general for your armies, imbued with traits that mirror the choices you made.

Celtic Units
All three factions share a Celtic unit roster consisting of a range of troop types across three tiers. Such as the Sighthound Spears heavy wardogs, Mormaer heavy cavalry and the elite light infantry, Scatha's Teachers.




In addition to this standard roster, each faction has its own unique units:

Ebdanians
• Gallowglass: Tier 2 very heavy sword infantry
• King's Warband: Tier 3 very heavy sword infantry
• Ebdani Raiders: Tier 2 light javelin skirmishers
• Kerns: Tier 2 light javelin skirmishers
• Righdamhna: Tier 3 light javelin skirmishers
• Ebdani Cavalry Raiders: Tier 2 light skirmisher cavalry
• Chosen Raiders: Tier 3 light skirmisher cavalry
• King's Fianna (General): Tier 3 very heavy melee cavalry

Caledonians
• Cateran Brigade: Tier 2 very heavy spear infantry
• Horse Whisperers: Tier 3 very heavy spear infantry
• Caledonian Axemen: Tier 2 very heavy axe infantry
• Highland Archers: Tier 2 light bow infantry
• Elite Highland Archers: Tier 3 light bow infantry
• Noble Archers (General): Tier 2 medium bow infantry
• Royal Archers (General): Tier 3 medium bow infantry

Picts
• Pictish Axemen: Tier 2 light axe infantry
• Pictish Swordsmen: Tier 2 medium sword infantry
• Black Blades: Tier 3 light sword infantry
• Pictish Berserkers: Tier 2 light axe berserkers infantry
• Followers Of Morigan (General): Tier 3 very heavy axe infantry

Unique buildings
The resourceful Celts benefit from a unique farming chain that is not reliant on fertility. Enclosures can be upgraded to Cattle Pounds and then a Booley, mobilising self-sufficient herds of livestock.

Characterful of their playstyle, a new raiding chain is also unique to Celtic factions. ‘Raiders’ Assembly Point’ can be enhanced to a ‘Raiders’ Gathering Place’, then a ‘Raiders’ Base’ and finally a Raiders’ Hall’. This quick-to-build chain, each tier of which takes a single turn to build, confers significant bonuses to raiding adjacent regions and offers public order and garrison bonuses, making it excellent for newly conquered regions.



New Mechanic: Prestige Buildings
The Celts Culture Pack introduces three new Tier 5 buildings, unlocked through a new game mechanic. The Bards’ Hall, the Temple of Belenus and the Central Market confer significant bonuses, and alongside the necessary technological requirements, these buildings require the player to meet specific gameplay conditions in the form of great feats in the fields of religion, trade and warfare.






Faction History

Ebdanians
The Ebdanians hold the seat of power at a tumultuous but opportune moment. Occupying the island called 'Hibernia' by the Greeks and Romans, they were first recorded in the Greco-Egyptian writer Ptolemy's 2nd century AD treatise on 'Geography'. Making their home on the eastern shores, the tribe settled between two river estuaries - the Buvinda and Oboca, approximately where the city of Dublin now lies.

Relationships between clans is what drove barbarian culture and society, as clans intermarried, traded and warred with one another. Tribal life in Gaelic Ireland revolved around the clan, an extended family built on kinship, loyalty and, generally, a common ancestry. Hibernian clans were supposed to have been descended from one man, the authority to rule passing down the male bloodline. This means that most clansmen were of the same blood, although fostering and adoption were as common as in other parts of the world. Clans were led by their chieftain, who sat at the top of a strict hierarchical social structure.

Much like the Picts of Caledonia, the tribes of Hibernia have never been conquered by the Roman Empire, though they have traded with it - as evidenced by the discovery of Roman coins across the island. From their well-positioned, defensible capital the Ebdanians control their own destiny; they could rise to rule over the Celtic world, and none on these fair isles - or beyond - will be able to deny them!

Caledonians
The Caledonians are northern Britannia's first line of defence against Imperial Rome, and bar the way north for any would-be invaders. Although their true heritage has been much debated, they are believed to be an amalgamation of Pictish tribes and those fleeing the Roman advance into Britannia, surviving mostly in a series of hillforts and farms stretching across the highlands of Scotland.

Unfortunately, most historical sources on the Caledonians are of Roman origin, with the usual Roman bias in the reporting; for instance, Tacitus refuses to use terms such as 'king' to describe the Caledonian leader Calgacus, although this may be because he was unsure of their internal hierarchy. They are first mentioned by Tacitus as fighting at the Battle of Mons Graupius, which they lost once the Legions forced them from the hills into an open field battle, as opposed to the guerrilla-style tactics naturally favoured by the rocky terrain. In mentioning the Caledonians, Tacitus also describes them as the stereotypical definition of red haired, long-limbed “northmen” - furious and barbaric to a man.

In the centuries following Mons Graupius, the Caledonians have remained a belligerent thorn in the Empire's side, constantly crossing into Britannia to raid - and often successfully. Despite dogged Imperial efforts, they steadfastly refuse to be cowed, and stand now against a darkening world, poised to take back what is rightfully theirs!


Picts
The Picts are resolute defenders of their homeland, which lies at the far north of the Britannic Isles. The Romans tried for many years to bring them under control - the Emperors Hadrian and Antoninus even resorting to building walls across the country in order to control the passage of, and trade between, Imperial subjects and the savage, tenacious "northmen". The general focus on defence during Hadrian's tenure has led some to the notion that his wall was more than a mere trade gateway - it was intended to keep the Picts and other Caledonian peoples out.

Broadly, the Picts remain an enigmatic people who left no written records behind. However, we know they fought hard and against the invaders because the Roman historian Tacitus made specific references to their defiance in his 'Histories'. It is also likely that 'Picti' (in Latin) was simply a general term used by the Romans for any number of northern tribes whom they considered "painted ones", in reference to the common Celtic tribal custom of tattooing and painting the body before battle.

The Picts were part of the ill-fated Great Conspiracy of AD367-368, when barbarian raids were co-ordinated with the desertion of the Roman garrison along Hadrian's Wall, and almost succeeded in wresting power from the Empire in Britannia and northern Gaul. Now, on the cusp of the 5th century AD, the Picts must rekindle old alliances if they wish to take their country back. Britannia, and indeed the Empire at-large, awaits the outcome - could this be the beginning of a unified Celtic empire in the north, one that will sweep away Roman oppression once and for all?
Digital serial or cd key of Total War Attila Celts Culture Pack DLC for Steam, so it is a digital product and we must enter the cd key of Total War Attila Celts Culture Pack in our Steam account to download the game. Total War Attila Celts Culture Pack is the third DLC for acclaimed strategy title Total War Attila, and allow us to lead three civilizations, this time set in the Celtic peoples. With this DLC we have at our disposal three new playable factions: The Picts, the Caledonians and Ebdanians, which can be used in single or multiplayer modes campaign and multiplayer battles personalized. Addresses the fierce Celtic tribes in battle and claim their ancestral lands from your parents. New unique units for each faction, new buildings, new construction chain and raids, and unique technologies for the Celts. Oppose invading tribes and empires and forge your own destiny in Total War Attila.

Most common FAQs when buying Total War Attila Celts Culture Pack DLC for PC in digital format:

  • What is the key for Total War Attila Celts Culture Pack DLC on PC?

    It is a key that will allow you to download the game Total War Attila Celts Culture Pack DLC on your PC from official download platforms.


  • What's the best price for buying the key of Total War Attila Celts Culture Pack DLC for PC?

    As of 05/12/2025, in United States, the best price we have found in our selection of online stores that include the key for Total War Attila Celts Culture Pack DLC on PC is €1.06.


  • Why is the Steam Key of Total War Attila Celts Culture Pack DLC safer than the account format? See more

    The Steam Key format is what we always recommend due to its ease of use and higher security compared to any other format. You just need to redeem the key in your account to download Total War Attila Celts Culture Pack DLC to your game library. The account format requires more complicated steps and is more prone to errors during activation.


  • What issues can arise when activating a Steam Key of Total War Attila Celts Culture Pack DLC ? See more

    The only issue we’ve encountered in 13 years is receiving a duplicate key that doesn’t work. In that case, simply contact the store where you bought Total War Attila Celts Culture Pack DLC , and they will provide a new key. You can also contact us, and we’ll help you out.


  • How long will I have to wait to receive the Steam Key of Total War Attila Celts Culture Pack DLC after purchasing it from a store? See more

    Delivery times vary by store. For example, in the case of Instatgaming, Eneba, G2a, or Kinguin, delivery is usually instant or takes just a few minutes. These stores rarely delay game deliveries.

    Other stores may take 30–40 minutes depending on game availability. On release days, delivery times may be slightly longer.

    If you notice an unusually long delay, contact the store or us, and we’ll resolve it as quickly as possible.


  • What guarantee do I have that the listed stores are reliable? See more

    At Gocdkeys, we only list the most well-known stores that have passed our quality checks. One of the most important factors is good customer support, and all listed stores offer it.

    There have been occasions when those services were overwhelmed, which is why we also offer 24/7 customer support to help resolve any issues or questions.

    In any case, we always offer a 100% guarantee, so you won’t have any problems, and if you do, we’ll resolve them as soon as possible.


Need more help? Use our FAQs.

+ 15 Tickets for comment I want more!

What do our users think of Total War Attila Celts Culture Pack DLC for PC Digital?

5/5 (5 Comments)

0

Avatar
mobin70
2015-04-12 16:04:14

ow very nice strategic

1

Avatar
mobin70
2015-04-06 19:26:16

What does ATTILA mean ?

To comment, at Gocdkeys.

Before commenting, verify your account from the link sent to your email.

Rate and comment: your experience matters!

You are registered as:
Rate your stars
0/250 Thank you for your comment, it will be reviewed by our team shortly.
You must type a minimum of 250 characters
Join US on Discord! icon Join US on Discord!
Join US on Discord! icon +15 Tickets
Join US on Telegram! icon Join US on Telegram!
Join US on Telegram! icon +15 Tickets
Download our Extesion! icon Download our Extesion!
Download our Extesion! icon +80 Tickets
Use our Extesion! icon Use our Extesion!
Use our Extesion! icon +2 Tickets
Write a game review! icon Write a game review!
Write a game review! icon +15 Tickets
Write a store review! icon Write a store review!
Write a store review! icon +15 Tickets

What are the tickets for?

To win the tickets, your email in Gocdkeys must match your email in Discord.

The comment must be original, with a minimum of 250 characters, will be reviewed manually and can take up to 48h to be approved.