About Rising Storm 2 Vietnam
Rising Storm 2: Vietnam is the next in the series that has twice been
PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.
Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:
- 64-player battles
- 6 different armies to play, each with their own weapons and abilities:
- United States Army and Marine Corps
- North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)
- Australian Army
- Army of the Republic of Vietnam (ARVN)
- Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers
- 4 flyable helicopters - Huey, Cobra, Loach and Bushranger
- Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers
- More than 20 maps
- 3 distinct game-modes
- Proximity VOIP
- And hundreds of character customization options.
Rising Storm 2: Vietnam offers intense action for up to
64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).
SOUTHERN FORCES - US, Australian and ARVN
The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:- US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes
- Australian Army - Pair of Canberra bombers and heavy artillery
- ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders
For mobility, they have access to full helicopter support:- UH-1 “Huey”: provides rapid transport for a squad across the map
- OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns
- AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer
- Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets
Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!
As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:
- M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG
- M14 Battle Rifle, M40 and XM21 sniper rifles
- M60 LMG and M16 automatic rifle
- For heavier support - the M79 grenade launcher and M9A1-7 flamethrower
- Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore
NORTHERN FORCES - NVA and VC
The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:
- PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail
- NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage
To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:- NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines
- Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft
- SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right
- “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate
- “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.
The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:
- AK-47 and Type 56 Assault rifles
- Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle
- MN 91/30 and SVD sniper rifles
- PPSh-41 and French MAT-49 SMGs
- IZh-58 double-barrelled shotgun
- DP-28 and RPD LMGs
- RPG-7 rocket launcher
- MD-82 toe-popper mines, Tripwires and Punji traps
Rising Storm 2: Vietnam is the second installment of the award-winning World War II shooter that appeared on the market in 2013 and is now committed to more action and more modern weapons, so be prepared to see explosions of throwing grenades, automatic rifles, and a large quantity of modern weapons that caused fury in the mythical war of Vietnam.
What does this new Rising Storm offer?
Among the highlights, apart from being located in another period of history, are the new and spectacular massive multiplayer battles, where as in games like Battlefield, we can give free rein to all the action offered by the title but In the company of friends.
Get ready to enjoy huge games of up to 64 players on the battlefield, 32 fighters per side, on the one hand, US forces. And on the other side the combat forces of Vietnam.
Another novelty is the incorporation of vehicles so that now the US Army has 3 different helicopters, the UH-1H "Huey" focused on the transport of platoons, the OH-6 "Loach" recognition and lightweight, and the mighty AH-1G "Cobra" which is a powerful attack helicopter.
Another new feature is the addition of two new game modes in multiplayer: The new Supremacy mode, which will focus on large-scale combat including helicopters, tunnels and more on huge maps designed for 64 players. And the Skirmish mode, with maps a little smaller, with limitations when using vehicles and games faster, and thought for only 16 players.
What are the differences between the two sides?
For each side has its tactical skills and advantages. For example, the US Army has the powerful napalm bombs, capable of reducing to ashes large portions of the jungle, or the use of artillery, with which we can bombard areas of the map.
So the US Army, we can say that it has the potential of fire, but on the other hand, the side of Vietnam has its more than known adaptation in the jungle, with the use of tunnels, traps, ambushes, ... And endless tricks that Will wreak havoc on the players of the opposing side.
And the gaming experience?
Now, in Rising Storm 2 Vietnam, maps have been faithfully reproduced to offer the user an authentic and visceral gaming experience, trying to replicate every detail of what the soldiers who fought in that war felt. So be prepared to move through lush jungles, lined with Vietnamese traps and tunnels and many more authentic places seen in many movies.
One of the reasons to accurately reproduce the terrain is that the game wants to give the sensation to the player of being in constant danger, that is to say, in each span of the ground there can be a trap, they can ambush us and endless opportunities of attack us in an unprepared manner.
And the new armament?
Well, the number of available weapons has been raised. Now we can use more than 30 unique and modifiable weapons, among the M16, M14, M60, M79, 56 assault rifle (a Chinese copy of the famous AK-47), RPG-7, MAT-49 and much, much more. Now the weapons also have a wide range of features that will modify our style of combat or enhance certain characteristics during combat, such as bayonets subject, improve recoil, increase accuracy and many other modifications.
Will there be any system of progression?
For in this second installment the unlockables will only be aesthetic, that is, there will be no blocked weapons or modifications that we can not use from the beginning. The unlockables will only focus on the type of camouflage, on the uniform and equipment, tattoos, glasses and more.
Should I buy it if I liked the first delivery?
Whether you like the first delivery or not, it is clear that this Rising Storm 2 is more focused on the multiplayer aspect, but will also have a solo campaign. If you like games like Battlefield, without any doubt this game you will love.
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