Buy Gary Grigsbys War in the West Steam Key
Gary Grigsbys War in the West Steam Key: compare prices (October 2026)
A Gary Grigsbys War in the West Steam Key — also known as a CD Key or digital code — is the official activation code you redeem on Steam and keep in your library permanently. From €36.09 (no fees, -55%) at Instant Gaming, 55% below the €79.86 (no fees) Steam price · 8 verified stores, 9 offers in stock · Updated 01h 34min ago.
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About Gary Grigsbys War in the West
Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.Thousands of feet above the battles on the ground, War in the West also covers the air war and the Allied strategic bombing campaign. Based on the War in the East engine with years of additional major features and improvements, War in the West provides players the chance to pick alternative strategies in both the land and air parts of the war. There is also an East Front Control option and tracking of the front line and the entire order of battle in the East for German players that wish to make the strategic decisions on how to balance their forces between the Western and Eastern Fronts.
With a new, highly accurate map of Europe, an incredibly detailed order of battle down to each squad, vehicle and plane, a very realistic logistics system (including rail usage, depots, trucks, ports and realistic interdiction), full modeling of the air as well as ground wars and a weather system that tracks and models individual weather fronts as they move across the map, War in the West is the new definitive wargame of the Western Front.
Main Features
Map
- Huge size (36k hexes versus 25k for War in the East)
- All the terrain types from War in the East, plus new terrain types for bocage, tundra, desert, sand, escarpment/impassable, and ferries
- Road Quality by Country impacts weather effects
- Improved weather graphics showing all effects on the map in each hex; ground, air and water (ice)
- Improved map projection that minimizes map distortion effects caused by using a flat map for a round world
- The map is built as a part of an enormous War in Europe map which is 378x355 hexes, a building block to a future "mega unprecedented scale" game (134k hexes)
Air War
- Comprehensive new air game with a separate air resolution phase
- Fixed airfields on map with additional construction possible
- Each Air Force HQ is given Air Directives which are used to generate missions
- Six Air Directives types - Ground Support - Ground Attack - Strategic Bombing - Air Recon - Air Superiority - Naval Patrol
- Seven Ground Attack target types that are prioritized by the player - Ground Units – Airfields – Railway – Railyards – Ports – Ferries - General Interdiction (interdiction of units, reserves and resupply)
- Strategic Bombing can prioritize between 14 target types
- Tracking of pilots
- Level of player involvement can be tailored by use of Auto Air Direction Creation screen to quickly generate Air Directives based on top level priorities
- Air Doctrine screens allow quick adjustment to standard mission profiles, as well as control over pilot training
Logistics
- Rail usage tracked per hex w/congestion on tracks restricting troop and supply movements
- Railyard location and capacity impacts total rail capacity and load/unload costs for units
- On map depot system simulates need to stockpile freight near the front, especially if vehicle constrained.
- Airpower can restrict/damage freight via bombing rail and/or railyards or by using interdiction to intercept supplies moving to/from depots.
- Supply priorities can be adjusted by HQ (and depot) to allow player direction of limited resources.
Weather
- 8 Weather Zones, Weather Fronts and per hex weather conditions at a higher resolution than War in the East
- 6 Ground Conditions impacting ground unit movement and combat
- 6 Air Conditions impacting flying conditions and water and snow levels on the ground
- Ice Conditions in Rivers
- Weather determined by a combination of weather zones and 5 possible weather fronts that move across the map, with water/mud and snow levels tracked dynamically in each hex
Axis Garrisons
- Garrison Regions - requires minimum garrisons in combat value of troops – changes over time and with major events.
- Garrison Cities - requires security units and a large garrison – also changes over time
- Not fulfilling garrison requirements will increase partisan attacks on rail in the area as well as costing substantial victory points
East Front Control Option (For Long Campaigns)
- East Front Screen provides info on German forces, front line and Soviet offensive potential
- Units may be moved between fronts. Player chooses which if any German units on the East Front are pulled back to refit.
- Soviet controlled hexes are shown on the map
- When using EFC Option, game ends when Berlin falls or can last until the beginning of August 1945. When not using the EFC Option the game ends in early May 1945 (or earlier if Allies capture Berlin) and movement of units between fronts is based on historical movements.
Amphibious and Airborne Landing Rules
- Amphibious and Airborne Prep Points and Target Hexes
- Airpower Impact on Naval Movement
- Amphibious HQs with Naval Support, Temporary Ports and Mulberry Harbors
- Commando and Ranger supporting landings
- Separate Amphibious and supporting airborne landing phase at start of other player’s turn
- Coordinated airborne landings with non-amphibious forces during own turn
- Multi-role support units that can switch between off-map support and on map unit status
- Large Multi-role units divide into 3 parts when made support units (break brigade/regiment into 3 battalions)
- Support ranger and commando units have special amphibious abilities
Victory Conditions
- Factors Considered in Campaign Victory Conditions
- Cities Controlled Each Turn
- Damage From Allied Strategic Bombing
- Partisan Activity (failure of Axis to garrison)
- Allied Casualties
- Failure To Achieve Italian and French Beachheads
- Political Targets (U-boat and V-weapon factories and V-weapon launch sites)
East Front Progress (when EFC Option is in use)
- Timing of Fall of Berlin
Artificial Intelligence
- AI manages not only tactical and operational decisions, but also strategic decisions involving different invasion locations and strategies
- AI can be used to assist the player in creation of Air Force Directives based on player selection of target priorities
Multiplayer
- Updated PBEM++ implementation w/improved game information interface
How much does Gary Grigsbys War in the West for PC cost right now?
Gary Grigsbys War in the West for PC starts at €36.09 (no fees) at Instant Gaming, a Steam key, which is 55% under the €79.86 (no fees) it costs on the official store.
Supply is thin — 9 offers from 8 stores — and thin supply keeps prices steady rather than falling.
Is it worth buying the Steam Key for Gary Grigsbys War in the West now or waiting?
That €36.09 (no fees) key is expensive for what it usually costs.
- Those €36.09 (no fees) are 8% above what it usually costs, measured on the store price.
- Only 7 stores sell the Steam Key, and with that little competition the price barely moves.
- Across the 412 days we have tracked it, it has only been pricier than today on 82 days. The lowest it has ever cost is €15.38.
Worked out from 1,260 daily records of the Steam Key for Gary Grigsbys War in the West across 7 stores. See the full price history.
The price does not include each store's payment fees. The percentage is measured on the store price, without coupons, because that is how we record the history. The analysis only counts Key offers. Shared accounts, Steam Gift and physical editions stay out, because they are not the same product and their prices move differently.
Which Gary Grigsbys War in the West format should you buy?
By format: Steam Key from €36.09 (no fees) and GOG Key from €43.56 (no fees).
Can you activate Gary Grigsbys War in the West in US?
8 of the 9 offers work on US — the Global ones plus the ones issued for your own region.
Information about Gary Grigsby's War in the West for PC
Most common FAQs when buying Gary Grigsbys War in the West for PC in digital format:
Other stores may take 30–40 minutes depending on game availability. On release days, delivery times may be slightly longer.
If you notice an unusually long delay, contact the store or us, and we’ll resolve it as quickly as possible.
There have been occasions when those services were overwhelmed, which is why we also offer 24/7 customer support to help resolve any issues or questions.
In any case, we always offer a 100% guarantee, so you won’t have any problems, and if you do, we’ll resolve them as soon as possible.
Need more help? Use our FAQs.
Gary Grigsbys War in the West
Is it worth it?
- 83%Steam reviewsVery Positive · 138 reviews
What the press says
A bloody big game, about a big bloody war Read more
About the game
Requirements
- OS *: Windows Vista/7/8/10
- 1.5GHz
- 2 GB RAM
- 128MB DirectX 9+ Compatible
- Version 9.0c
- 2 GB available space
- Sound Card: 6 bit DirectX 9+ Compatible
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