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Description & requirements

The story begins when your character comes home after a year abroad, but the house is empty. Something is not right, where is everyone? What happened here? Unravel the mystery of Gone Home, a adventure game, full of intrigue, exploration and puzzles. Gone Home is an interactive exploration simulator. Research all detailsto discover what happened in our home. Open any drawer or door, collect items and examine them for clues. Discover events and unearth the argument about the intrigues of our own home.

Comments and reviews

Great game looks amazing

March 07, 2016
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news & articles

Gone Vroom is Gone Home but you are a car for some reason

There s not much of a need to add to this news hit Today on the ole Itch io site I stumbled upon yet another great Ludlum Dare entry If you remember s theme is two game genres that should not be compatible Jon Remedios took this to one of its most bizarre conclusions that the walking simulator genre requires a good driving simulator that is not itself a driving simulator but rather a walking simulator where you are a car If you think it sounds like that might not work well you d be right Especially if that car…

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The wonder of Wolfenstein 2’s Gone Home level

Characters that do things when they re not killing Continue reading…

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Why Gone Home Creator Left BioShock Infinite Development

Before creating Gone Home Steve Gaynor worked at Irrational Games on BioShock Infinite but left during development Speaking to IGN Gaynor discussed why he decided to leave the large-scale project in favor of returning home to Portland and founding his own development studio Fullbright I had worked on Infinite for a year and I knew it was gonna be another good year-plus before it came out he said on the latest episode of our monthly interview show IGN Unfiltered noting he and his wife had never lived in New England before so working in Boston at Irrational was a new…

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An Hour With Gone Home's Steve Gaynor

Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development From QA testing at Sony to making F E A R levels to BioShock to BioShock Infinite and now to Gone Home and Tacoma his story is both fascinating and inspiring Please enjoy the full hour-long interview in the video above If you'd rather listen than watch here's an audio-only download link of the full episode Here is a preview clip with Gaynor explaining how System Shock inspired BioShock Minerva's Den And if you missed it here's the last episode of Unfiltered an incredible two-parter with…

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Humble adds Limbo, Gone Home, Shadowrun Returns, and more to its Trove line up

For those who don t know Humble offers a subscription service appropriately titled Humble Monthly For a month you get access to a stack of Steam keys each month The collection of games are only unveiled at the end of each month save for one early unlock but are usually valued at around which ain t too shabby The Humble Trove is a nice added bonus that subscribers to the service have access to adding a batch of DRM-free titles to the set of games given out each month more…

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Echo May Be Hitman Meets Gone Home

At first glance Echo a third-person stealth game from some of the developers behind Hitman seems straightforward enough You sneak around choking out patrols while trying to covertly complete an objective But when I asked game director Martin Emborg about why every enemy looks like you and what the deal with this beautiful white mansion we were sneaking around was it became clear there s more going on than just another stealth game The clearest twist from the classic Hitman formula shown so far is the way its enemies learn from your actions Whenever you do anything vaulting walls killing…

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trailers & gameplays

Gone Home Gameplay Walkthrough - Part 1 - CREEPY CREEPIN'!! (Gone Home Gameplay PC) 1080p HD

Gone Home (Full Playthrough, No Commentary)

Gone Home - Part 1 | ANYBODY HOME? | Interactive Story Exploration Game | Gameplay/Commentary

Gone Home - Gameplay Teaser Trailer