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Description & requirements

BioShock® Infinite, developed by Irrational Games, won over 75 editorial awards at the 2011 E3, including the Game Critics Awards’ Best of Show. In this first-person shooter set in 1912, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.

Comments and reviews

The one Bioshock that explains some... but then you are completely lost.

If you already played Bioshock 1 & 2, you must be asking "Where is the underwater Rapture?!", well. Don't worry, it's there, somewhere in the game (if not a DLC but I don't spoil). It stills stay with same mechanisms:

Steam punkish, weapon customization and upgrades, magic spells but this time you get an awesome side kick named Elizabeth. She will use her powers to bend reality and help you through your adventures.

Magnificent graphics and it's not without any messages. This chapter highly emphasizes on the "Manifest Destiny" and what it is to be "American" or here: "Part of Columbia", a giant city floating in the sky.

Great soundtrack, great voices (at least in English and French), prepare to be lost and I hope you got the rig to play on maximum setting with lots of FPS to really profit from this experience!

Eagle722

favorite bioshock game really nails the steampunk theme

funnyjol
funnyjol
March 07, 2016

best of bioshock series

mobin70
mobin70
April 09, 2015
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news & articles

Why Gone Home Creator Left BioShock Infinite Development

Before creating Gone Home Steve Gaynor worked at Irrational Games on BioShock Infinite but left during development Speaking to IGN Gaynor discussed why he decided to leave the large-scale project in favor of returning home to Portland and founding his own development studio Fullbright I had worked on Infinite for a year and I knew it was gonna be another good year-plus before it came out he said on the latest episode of our monthly interview show IGN Unfiltered noting he and his wife had never lived in New England before so working in Boston at Irrational was a new…

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trailers & gameplays

Bioshock Infinite Gameplay Walkthrough Part 1 - Intro - Chapter 1

BioShock Infinite Gameplay (PC) Maxed *GTX 670*

BioShock Infinite walkthrough part 1 let's play gameplay "BioShock Infinite walkthrough part 1" HD 1

BioShock Infinite - Gameplay